Зарплата

700 usd

3D Artist. Visualizer. Hard/soft surface modeling

Навыки:

SKILLS Software: 3Ds Max 2021(20,17), Zbrush 2021(20), Substance Painter, Bridge(megascans), Marmoset Toolbag 4 (used for baking). Marvelous Designer 9, RizomUV, PixPlant, Photoshop. I study: Substance Painter, Substance Designer, Quixel Mixer, Ornatrix (own at a basic level), TyFlow, Zbrush, Unreal Engine 5. Visualization: Corona, V-Ray (as an auxiliary rendering engine). Specialization: modeling of different forms, by complexity (except for the character), texturing, visualization, interior, post-processing.

Опыт работы:

3 год

Тип занятости:

Удаленная работа

Образование:

ОБРАЗОВАНИЕ
2013-2019 гг.
ТИС (ф) ДГТУ (бывш. СТИС)
Факультет экономики и сервиса (магистр)
3D Школа Евгения Грипинского: Моделирование (уровни 1 и 2) 2019 г.
Школа Ивана Никитина CGstudy: профессиональная визуализация и быстрое моделирование интерьеров 2019 г.

Дополнительная информация:

Portfolio:
https://www.artstation.com/nightdemon
https://render.ru/ru/artist/211460/about
https://3ddd.ru/users/nightdemon95/models

Preferable salary: 1000$ per month
Remote work only. One-time projects are possible.

CONTACT INFORMATION

Telegram: @NightDemon5
E-mail: schipulin.roma@gmail.com
VK: https://vk.com/id188170052
Instagram: https://www.instagram.com/schipulin.roma/
Mobile: +79197525638
Preferred communication method: Telegram; E-mail; VK; Instagram.

EDUCATION
2013-2019
TIS (f) TGTU (form. STIS)
Faculty of economics and service (master's degree)
Eugene Gripinsky 3D School: Modeling (levels 1 and 2) 2019
Ivan Nikitin CGstudy School: professional rendering and fast interior modeling 2019

WORK EXPERIENCE

November 2017 - October 2018 (1 year 1 month)

3D Architecture Visualization
Trainee

Job responsibilities
• Interior 3D rendering in 3Ds max
• Modeling and object visualization for smooting (furniture, soft furniture in Marvelous Designer)
• Working with different private projects with technical specification
• Working with photo references
• Postproduction in Photoshop

Achievements
• Improving modeling and postproduction skills
• Successful teamwork
• Learning new programs for 3D modeling and visualization
January 2019 - to the present day.

FREELANCE
3D Artist. Visualizer. Hard/soft surface modeling:
•hard/soft surface modeling
•commercial and artistic visualization
•Photoshop post-processing
•texture handling
•model sweep
•baking of Normal and AO maps
•mesh optimization

SKILLS
Software: 3Ds Max 2021(20,17), Zbrush 2021(20), Substance Painter, Bridge(megascans), Marmoset Toolbag 4 (used for baking). Marvelous Designer 9, RizomUV, PixPlant, Photoshop.

I study: Substance Painter, Substance Designer, Quixel Mixer, Ornatrix (own at a basic level), TyFlow, Zbrush, Unreal Engine 5.

Visualization: Corona, V-Ray (as an auxiliary rendering engine).

Specialization: modeling of different forms, by complexity (except for the character), texturing, visualization, interior, post-processing.

PERSONAL INFORMATION
I always study something new, constantly improving my skills.
The main workflow is in 3ds Max 2020/21, Zbrush 2021, RizomUV, Corona render 7, Photoshop 2022

COMPUTER SPECIFICATIONS
Processor: Intel Xeon CPU E5-2690 0 @ 2.90GHz (2 Processors);
Installed memory: 64,0 GB;
GPU: NVIDIA GeForce GTX 1070;
OS: Windows 10, 64-bit.

LANGUAGE KNOWLEDGE
Russian – Native language
English— A2 — Elementary