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2 textures 4k in concrete19_seamless
PRO
225 ₽
Royalty free
Платформа:3dsMax 2015 + fbx
Рендер:
V-Ray
Corona
Размер:
11 МБNEW
Цвета:
Стиль:Современный
Материалы: Камень, Бетон
Форма:
Опубликована 27 июня 2025
This seamless concrete texture features a medium level of surface roughness with a realistic mid-gray tone, perfect for architectural and industrial visualizations. Created through high-resolution and professionally optimized in Substance and Photoshop, it captures fine surface details like pores, cracks, and subtle imperfections for maximum realism.

The texture is fully tileable in all directions, making it ideal for large-scale surfaces such as walls, floors, ceilings, and concrete architectural elements. Whether used in close-up renders or wide environment shots, this texture delivers clean, natural results without visible seams.

Technical Details
All maps are provided in 4-bit jpg format for high color depth and quality. This set is designed following the PBR Metallic-Roughness workflow and is compatible with all major render engines and platforms including Blender, 3ds Max, Maya, Unreal Engine, Unity, Corona, V-Ray, Substance, and more.

Included Texture Maps
Base Color (Albedo): Clean gray tone, lighting-neutral, no baked shadows

Roughness: Mid-range values (approx. 0.25–0.85), giving a naturally worn, matte finish

Normal (OpenGL): Subtle surface detail for enhanced realism

Ambient Occlusion: Extra shading information for better depth and realism

Height / Displacement : High-precision height map for micro or parallax displacement
(Metallic map is not needed and should be set to 0)

Recommended Use Cases
Interior and exterior concrete walls and floors

Exposed concrete ceilings in minimalist or industrial-style architecture

Modular concrete assets like tiles, columns, pavements, or ramps

Game environments and virtual projects that require physically accurate scale

AR/VR architectural walkthroughs or real-time render setups

Usage Tips


Adjust hue slightly if you need a warmer or cooler concrete tone.(Hue /Saturation)

Use UV randomization (like Corona Triplanar or VRayUVWRandomizer) to reduce visible tiling on large surfaces.

Displacement settings: Try 0.5–1 cm in V-Ray or Corona for natural depth.

format:max(corona)/ max(vray)/ fbx(corona) / fbax(vray) / obj
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2 textures 4k in concrete19_seamless

PRO
225 ₽
Royalty free
33
33
33
Платформа:3dsMax 2015 + fbx
Рендер:
V-Ray
Corona
Размер:
11 МБNEW
Цвета:
Стиль:Современный
Материалы: Камень, Бетон
Форма:
Опубликована 27 июня 2025
This seamless concrete texture features a medium level of surface roughness with a realistic mid-gray tone, perfect for architectural and industrial visualizations. Created through high-resolution and professionally optimized in Substance and Photoshop, it captures fine surface details like pores, cracks, and subtle imperfections for maximum realism.

The texture is fully tileable in all directions, making it ideal for large-scale surfaces such as walls, floors, ceilings, and concrete architectural elements. Whether used in close-up renders or wide environment shots, this texture delivers clean, natural results without visible seams.

Technical Details
All maps are provided in 4-bit jpg format for high color depth and quality. This set is designed following the PBR Metallic-Roughness workflow and is compatible with all major render engines and platforms including Blender, 3ds Max, Maya, Unreal Engine, Unity, Corona, V-Ray, Substance, and more.

Included Texture Maps
Base Color (Albedo): Clean gray tone, lighting-neutral, no baked shadows

Roughness: Mid-range values (approx. 0.25–0.85), giving a naturally worn, matte finish

Normal (OpenGL): Subtle surface detail for enhanced realism

Ambient Occlusion: Extra shading information for better depth and realism

Height / Displacement : High-precision height map for micro or parallax displacement
(Metallic map is not needed and should be set to 0)

Recommended Use Cases
Interior and exterior concrete walls and floors

Exposed concrete ceilings in minimalist or industrial-style architecture

Modular concrete assets like tiles, columns, pavements, or ramps

Game environments and virtual projects that require physically accurate scale

AR/VR architectural walkthroughs or real-time render setups

Usage Tips


Adjust hue slightly if you need a warmer or cooler concrete tone.(Hue /Saturation)

Use UV randomization (like Corona Triplanar or VRayUVWRandomizer) to reduce visible tiling on large surfaces.

Displacement settings: Try 0.5–1 cm in V-Ray or Corona for natural depth.

format:max(corona)/ max(vray)/ fbx(corona) / fbax(vray) / obj