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Blossoming Sakura High Poly 05 PBR
PRO
225 ₽
Royalty free
Платформа:3dsMax 2016 + fbx
Рендер:
V-Ray
Размер:
146 МБNEW
Полигонов:1.3 млн.
Цвета:
Высота:402 см
Стиль:Этнический
Материалы: Органика
Форма:
Опубликована 1 мая 2026
Blossoming Sakura High Poly 05 PBR

*********************************
MODELS:

- Height: 4.02 m
- Opacity maps used
- Ready for close-up renders

- Polygon Count:
LOD0 – 1,368,477 polygons

- Vertex Count:
LOD0 – 2,298,767 vertices

*********************************

TEXTURES:

– 4096 x 4096 JPG format for bark
– 2048 x 2048 JPG format for flowers with opacity map

****************************

FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- FBX

Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
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Blossoming Sakura High Poly 05 PBR

PRO
225 ₽
Royalty free
3
3
3
Платформа:3dsMax 2016 + fbx
Рендер:
V-Ray
Размер:
146 МБNEW
Полигонов:1.3 млн.
Цвета:
Высота:402 см
Стиль:Этнический
Материалы: Органика
Форма:
Опубликована 1 мая 2026
Blossoming Sakura High Poly 05 PBR

*********************************
MODELS:

- Height: 4.02 m
- Opacity maps used
- Ready for close-up renders

- Polygon Count:
LOD0 – 1,368,477 polygons

- Vertex Count:
LOD0 – 2,298,767 vertices

*********************************

TEXTURES:

– 4096 x 4096 JPG format for bark
– 2048 x 2048 JPG format for flowers with opacity map

****************************

FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- FBX

Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.