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Buffalo leather PBR Material
| Платформа: | 3dsMax 2013 + fbx |
| Рендер: | |
| Размер: | 76 МБ |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Кожа |
Опубликована 12 апреля 2025
PBR seamless Materials. (Created by Substance Designer).
*Attention:
Displacement is off by default. If needed, especially in close-up renderings, turn on displacement and adjust it to the required amount.
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (DirectX Normal).
Normal and Displacement map are "png" format.
3DsMax 2013 + FBX + Sbsar(Substance File)
V-ray + Corona
*Attention:
Displacement is off by default. If needed, especially in close-up renderings, turn on displacement and adjust it to the required amount.
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (DirectX Normal).
Normal and Displacement map are "png" format.
3DsMax 2013 + FBX + Sbsar(Substance File)
V-ray + Corona
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Buffalo leather PBR Material
| Платформа: | 3dsMax 2013 + fbx |
| Рендер: | |
| Размер: | 76 МБ |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Кожа |
Опубликована 12 апреля 2025
PBR seamless Materials. (Created by Substance Designer).
*Attention:
Displacement is off by default. If needed, especially in close-up renderings, turn on displacement and adjust it to the required amount.
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (DirectX Normal).
Normal and Displacement map are "png" format.
3DsMax 2013 + FBX + Sbsar(Substance File)
V-ray + Corona
*Attention:
Displacement is off by default. If needed, especially in close-up renderings, turn on displacement and adjust it to the required amount.
If you need help, or have any problem, of course you can send me message (and E-mail) :)).I will reply as soon as possible!
All Textures are 4K: Diffuse, Displacement, Normal, Ambient Occlusion, Glossiness, Metallic, Specular. (DirectX Normal).
Normal and Displacement map are "png" format.
3DsMax 2013 + FBX + Sbsar(Substance File)
V-ray + Corona
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