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Chocolate pie
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2011 + fbx |
| Размер: | 46 МБNEW |
| Цвета: | |
| Стиль: | Классический |
| Материалы: | Камень, Органика |
| Форма: |
Опубликована 8 мая 2015
A model made to resemble a pie with chocolate mousse and with hard caramel crunch and chocolate bits topping.
Made according to real life objects.
BE AWARE: sophisticated, scale dependant shaders used in the model; different modes of translucency applied. These shaders PRODUCE HIGHER RENDER TIMES. VrayDisplacement is present in the model.
NOTE: to obtain lower render times disable translucency and refraction and if needed the VrayDispl modyfier.
Model is high poly (over 600 ooo poly). The model is prepared even for extreme closeups.
Made according to real life objects.
BE AWARE: sophisticated, scale dependant shaders used in the model; different modes of translucency applied. These shaders PRODUCE HIGHER RENDER TIMES. VrayDisplacement is present in the model.
NOTE: to obtain lower render times disable translucency and refraction and if needed the VrayDispl modyfier.
Model is high poly (over 600 ooo poly). The model is prepared even for extreme closeups.
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Chocolate pie
PRO
225 ₽
Royalty free
25
| Платформа: | 3dsMax 2011 + fbx |
| Размер: | 46 МБNEW |
| Цвета: | |
| Стиль: | Классический |
| Материалы: | Камень, Органика |
| Форма: |
Опубликована 8 мая 2015
A model made to resemble a pie with chocolate mousse and with hard caramel crunch and chocolate bits topping.
Made according to real life objects.
BE AWARE: sophisticated, scale dependant shaders used in the model; different modes of translucency applied. These shaders PRODUCE HIGHER RENDER TIMES. VrayDisplacement is present in the model.
NOTE: to obtain lower render times disable translucency and refraction and if needed the VrayDispl modyfier.
Model is high poly (over 600 ooo poly). The model is prepared even for extreme closeups.
Made according to real life objects.
BE AWARE: sophisticated, scale dependant shaders used in the model; different modes of translucency applied. These shaders PRODUCE HIGHER RENDER TIMES. VrayDisplacement is present in the model.
NOTE: to obtain lower render times disable translucency and refraction and if needed the VrayDispl modyfier.
Model is high poly (over 600 ooo poly). The model is prepared even for extreme closeups.
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