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Geometry Scene Master 2.0 for 3ds Max
PRO
225 ₽
Royalty free
Платформа:Script
Рендер:
V-Ray
Corona
Размер:
0 МБNEW
Стиль:Классический
Опубликована 22 июля 2026
Geometry Scene Master 2.0 is a compact 3ds Max script / MAXScript utility for scene cleanup, attaching objects by layer, relinking bitmap textures, managing materials, setting pivots, organizing layers, and preparing messy production scenes faster.

Geometry

Attach Selected - combine selected geometry into one editable object.
Attach by Layers - attach selected geometry separately for each source layer.
Attach by Name - attach objects with matching cleaned base names.
Attach by Material - attach selected objects by assigned material.
Attach Mat by Layer - attach by material inside each layer, keeping layers separate.
Explode by Material - split an object into parts by material ID.
Replace Object - replace selected targets with a picked source object.
R / G / B - set selected objects or group contents to red, green, or blue wirecolor.
RND - assign different random wirecolors to selected objects.

Cross-Scene

Copy Object - copy the object in the current scene.
Paste Object - paste the object into another scene.
Copy Material - copy the material from the selected object in the current scene.
Paste Material - apply the material to the object in the other scene.

Layers

Layer name field - type a custom layer name.
Add - save the typed layer name as a reusable button.
Del - remove the typed layer name from saved buttons.
Saved layer buttons - move selected objects to saved layer names.
All to Default Layer - move every object to the default layer.

Materials

Phys -> Corona - convert Physical materials to Corona.
Corona -> Phys - convert Corona materials to Physical.
Rename Bitmap Nodes - rename bitmap nodes from file names.
Relink Bitmaps - find a folder and relink bitmap paths.
Collect Assets - copy textures to a folder and relink the scene.
Strip Bitmap Paths - remove folder paths and keep filenames only.
Texture Rename + Relink - rename texture files and relink the scene with a custom prefix and number.

Pivot

Top - set pivot to the top center of the bounding box.
Center - set pivot to the bounding box center.
Bottom - set pivot to the bottom center of the object or group.
World 0,0,0 - set pivot to the world origin.
Affect Pivot - open 3ds Max Affect Pivot Only mode.
Reset XForm - reset transforms and convert geometry to Editable Poly.

Scene

Import Image on Plane - create a plane from an image file.
XRef Scenes - open referenced scene management.
Import - import external files into the scene.
Export - export selected objects or scene content.

Scene Content

Geometry / Splines - select all geometry or spline objects.
Lights / Cameras - select all lights or cameras.
Helpers / Proxies - select helpers or proxy objects.
RailClone / ForestPack - select generated plugin objects.
Unused Helpers - select unused helpers; x deletes them.
Groups - select groups; x removes group shells while preserving contents.
Empty Groups - select or delete group heads without children.
Empty Objects - select or delete empty Editable Poly / Mesh objects.
CAD Blocks - select and safely clean CAD block objects.
Linked Composites - select or delete linked composite objects.
Empty Layers - delete only truly empty layers, preserving parents with nested object layers.
* SCAN - refresh all scene content counters.
Startup checkbox - start Geometry & Scene Master automatically with 3ds Max.
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Geometry Scene Master 2.0 for 3ds Max

PRO
225 ₽
Royalty free
10
10
10
Платформа:Script
Рендер:
V-Ray
Corona
Размер:
0 МБNEW
Стиль:Классический
Опубликована 22 июля 2026
Geometry Scene Master 2.0 is a compact 3ds Max script / MAXScript utility for scene cleanup, attaching objects by layer, relinking bitmap textures, managing materials, setting pivots, organizing layers, and preparing messy production scenes faster.

Geometry

Attach Selected - combine selected geometry into one editable object.
Attach by Layers - attach selected geometry separately for each source layer.
Attach by Name - attach objects with matching cleaned base names.
Attach by Material - attach selected objects by assigned material.
Attach Mat by Layer - attach by material inside each layer, keeping layers separate.
Explode by Material - split an object into parts by material ID.
Replace Object - replace selected targets with a picked source object.
R / G / B - set selected objects or group contents to red, green, or blue wirecolor.
RND - assign different random wirecolors to selected objects.

Cross-Scene

Copy Object - copy the object in the current scene.
Paste Object - paste the object into another scene.
Copy Material - copy the material from the selected object in the current scene.
Paste Material - apply the material to the object in the other scene.

Layers

Layer name field - type a custom layer name.
Add - save the typed layer name as a reusable button.
Del - remove the typed layer name from saved buttons.
Saved layer buttons - move selected objects to saved layer names.
All to Default Layer - move every object to the default layer.

Materials

Phys -> Corona - convert Physical materials to Corona.
Corona -> Phys - convert Corona materials to Physical.
Rename Bitmap Nodes - rename bitmap nodes from file names.
Relink Bitmaps - find a folder and relink bitmap paths.
Collect Assets - copy textures to a folder and relink the scene.
Strip Bitmap Paths - remove folder paths and keep filenames only.
Texture Rename + Relink - rename texture files and relink the scene with a custom prefix and number.

Pivot

Top - set pivot to the top center of the bounding box.
Center - set pivot to the bounding box center.
Bottom - set pivot to the bottom center of the object or group.
World 0,0,0 - set pivot to the world origin.
Affect Pivot - open 3ds Max Affect Pivot Only mode.
Reset XForm - reset transforms and convert geometry to Editable Poly.

Scene

Import Image on Plane - create a plane from an image file.
XRef Scenes - open referenced scene management.
Import - import external files into the scene.
Export - export selected objects or scene content.

Scene Content

Geometry / Splines - select all geometry or spline objects.
Lights / Cameras - select all lights or cameras.
Helpers / Proxies - select helpers or proxy objects.
RailClone / ForestPack - select generated plugin objects.
Unused Helpers - select unused helpers; x deletes them.
Groups - select groups; x removes group shells while preserving contents.
Empty Groups - select or delete group heads without children.
Empty Objects - select or delete empty Editable Poly / Mesh objects.
CAD Blocks - select and safely clean CAD block objects.
Linked Composites - select or delete linked composite objects.
Empty Layers - delete only truly empty layers, preserving parents with nested object layers.
* SCAN - refresh all scene content counters.
Startup checkbox - start Geometry & Scene Master automatically with 3ds Max.