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Grey Brindle Cowhide Rug by Hudson Hides
PRO
225 ₽
Royalty free
Платформа:3dsMax 2016 + obj
Рендер:
V-Ray
Размер:
8 МБNEW
Полигонов:8.1 тыс.
Длина:183 см
Ширина:170 см
Стиль:Этнический
Материалы: Мех
Форма:
Опубликована 30 января 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Grey Brindle Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur" and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 183x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.
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Grey Brindle Cowhide Rug by Hudson Hides

PRO
225 ₽
Royalty free
8
8
8
Платформа:3dsMax 2016 + obj
Рендер:
V-Ray
Размер:
8 МБNEW
Полигонов:8.1 тыс.
Длина:183 см
Ширина:170 см
Стиль:Этнический
Материалы: Мех
Форма:
Опубликована 30 января 2026
3ds Max 2016. V-Ray 5. File formats: obj, fbx, without fur. Grey Brindle Cowhide Rug by Hudson Hides. The scene contains two objects: a rug and splines (hair_spline). If the fur is not to scale, then in the hair and fur settings, open the tools scroll bar and activate the "Recomb From Splines" label. Then, specify the hair_spline, and the fur will be scaled to the correct size. If the size is correct, you can delete the hair_spline. Before rendering, go to the "Rendering - Effects" tab, click "Hair and Fur" and select the mr prim mode below. If you have any problems rendering the fur, write to me. I will try to help you. Size: 183x170 cm. In the rug settings, the amount of fur is set to 500000. This is for close angles and can be increased further. For medium and long angles, it is better to decrease it for rendering speed. It can also be converted to geometry and used as a proxy. System units are mm.