0 Рекомендую
MeshRevive — Retopology — Auto UV and Texture Baking
PRO
225 ₽
Royalty free
Платформа:Script
Рендер:
Standard
Размер:
16 МБNEW
Цвета:
Стиль:Современный
Опубликована 29 октября 2026
3DDD не несёт ответственности за это расширение. Все риски по использованию данного расширения пользователи берут на себя.


Turn dense meshes into lighter, more manageable 3D assets.

MeshRevive / Clean & Bake combines quad retopology, automatic UV unwrapping and texture baking in one simple workflow.

Reduce polygon count and generate quad topology. Automatically unwrap and pack a shared UV atlas. Transfer color and fine surface details from the original model through Base Color and tangent-space Normal maps. Transfer available Roughness and Metallic maps. Run Retopo, UV and Bake independently, or complete the workflow with RUN ALL. Automatically name and save new results while preserving original models and textures.

In the demonstrated sculpture test, 999,109 triangles were reduced to 20,362 quads—approximately 95.9% fewer triangles—with 4K texture maps.

One MZP installer. Offline engines included. No separate engine download required.

Includes an illustrated installation guide and documentation in English, Russian, Persian, Turkish and Arabic.

Results depend on the source geometry and target polygon count. Normal maps restore surface shading detail; silhouette remains dependent on geometry.
0 комментариев

MeshRevive — Retopology — Auto UV and Texture Baking

PRO
225 ₽
Royalty free
29
29
29
Платформа:Script
Рендер:
Standard
Размер:
16 МБNEW
Цвета:
Стиль:Современный
Опубликована 29 октября 2026
3DDD не несёт ответственности за это расширение. Все риски по использованию данного расширения пользователи берут на себя.


Turn dense meshes into lighter, more manageable 3D assets.

MeshRevive / Clean & Bake combines quad retopology, automatic UV unwrapping and texture baking in one simple workflow.

Reduce polygon count and generate quad topology. Automatically unwrap and pack a shared UV atlas. Transfer color and fine surface details from the original model through Base Color and tangent-space Normal maps. Transfer available Roughness and Metallic maps. Run Retopo, UV and Bake independently, or complete the workflow with RUN ALL. Automatically name and save new results while preserving original models and textures.

In the demonstrated sculpture test, 999,109 triangles were reduced to 20,362 quads—approximately 95.9% fewer triangles—with 4K texture maps.

One MZP installer. Offline engines included. No separate engine download required.

Includes an illustrated installation guide and documentation in English, Russian, Persian, Turkish and Arabic.

Results depend on the source geometry and target polygon count. Normal maps restore surface shading detail; silhouette remains dependent on geometry.