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Messerschmitt Me-109 G6 Airplane Control Panel Figurine
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2014 + fbx |
| Рендер: | |
| Размер: | 39 МБNEW |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Дерево, Пластик |
| Форма: |
Опубликована 12 мая 2020
Based on a real-life object: Messerschmitt Me-109 G6 Airplane Control Panel (Scale model figurine)
- Originally made on 3ds Max 19 (2017).
- File compatibility: 3ds Max 16 (2014).
- Scene contains the models only (2 pieces (as instances), as shown in the preview images). No hidden or visible additional objects, shapes, lights, HDRI-maps, helpers, space warps or cameras are present.
- Used 21 V-Ray materials and 12 texture files in total, with proper names.
- All texture files are made on Photoshop CC 2019 (except wooden platform textures), in PNG-format and with high resolution.
- All slots in the Material Editor are reset.
- All sub-object elements are attached to a single object (for each model), no grouping has been used.
- TurboSmooth modifier has been applied (set at Iteration 2) and left uncollapsed for convenience. Iterations can be changed.
- Wireframe image has been rendered at Iteration 1.
- Pivot point (gizmo) is centered at each object.
- No isolated vertices are present.
- No flipped normals.
- Objects consist of quad-polygons only.
- No third-party plugins have been used.
- V-Ray (ver. 3.60.03) renderer has been used for creating materials and rendering images.
- Textures (varied dimensions) and preview images (1000x1000 px) are included in the zip-file.
- Metric system units (centimeters) have been used.
- Model dimensions are approximately based on the original real-life object size.
Length: 18,5 cm
Width: 6,0 cm
Height: 17,1 cm
Polygon Count (for both models):
373 248 (Base, Iteration 0)
1 504 208 (Iteration 1)
6 016 832 (Iteration 2)
Vertex Count (for both models):
187 272 (Base, Iteration 0)
752 752 (Iteration 1)
3 009 064 (Iteration 2)
Note 1: Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)).
If your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, depending on material.
Note 2: For max-files use the "Pick Material from Object" option to get the applied material.
- Originally made on 3ds Max 19 (2017).
- File compatibility: 3ds Max 16 (2014).
- Scene contains the models only (2 pieces (as instances), as shown in the preview images). No hidden or visible additional objects, shapes, lights, HDRI-maps, helpers, space warps or cameras are present.
- Used 21 V-Ray materials and 12 texture files in total, with proper names.
- All texture files are made on Photoshop CC 2019 (except wooden platform textures), in PNG-format and with high resolution.
- All slots in the Material Editor are reset.
- All sub-object elements are attached to a single object (for each model), no grouping has been used.
- TurboSmooth modifier has been applied (set at Iteration 2) and left uncollapsed for convenience. Iterations can be changed.
- Wireframe image has been rendered at Iteration 1.
- Pivot point (gizmo) is centered at each object.
- No isolated vertices are present.
- No flipped normals.
- Objects consist of quad-polygons only.
- No third-party plugins have been used.
- V-Ray (ver. 3.60.03) renderer has been used for creating materials and rendering images.
- Textures (varied dimensions) and preview images (1000x1000 px) are included in the zip-file.
- Metric system units (centimeters) have been used.
- Model dimensions are approximately based on the original real-life object size.
Length: 18,5 cm
Width: 6,0 cm
Height: 17,1 cm
Polygon Count (for both models):
373 248 (Base, Iteration 0)
1 504 208 (Iteration 1)
6 016 832 (Iteration 2)
Vertex Count (for both models):
187 272 (Base, Iteration 0)
752 752 (Iteration 1)
3 009 064 (Iteration 2)
Note 1: Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)).
If your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, depending on material.
Note 2: For max-files use the "Pick Material from Object" option to get the applied material.
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Messerschmitt Me-109 G6 Airplane Control Panel Figurine
PRO
225 ₽
Royalty free
23
| Платформа: | 3dsMax 2014 + fbx |
| Рендер: | |
| Размер: | 39 МБNEW |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Дерево, Пластик |
| Форма: |
Опубликована 12 мая 2020
Based on a real-life object: Messerschmitt Me-109 G6 Airplane Control Panel (Scale model figurine)
- Originally made on 3ds Max 19 (2017).
- File compatibility: 3ds Max 16 (2014).
- Scene contains the models only (2 pieces (as instances), as shown in the preview images). No hidden or visible additional objects, shapes, lights, HDRI-maps, helpers, space warps or cameras are present.
- Used 21 V-Ray materials and 12 texture files in total, with proper names.
- All texture files are made on Photoshop CC 2019 (except wooden platform textures), in PNG-format and with high resolution.
- All slots in the Material Editor are reset.
- All sub-object elements are attached to a single object (for each model), no grouping has been used.
- TurboSmooth modifier has been applied (set at Iteration 2) and left uncollapsed for convenience. Iterations can be changed.
- Wireframe image has been rendered at Iteration 1.
- Pivot point (gizmo) is centered at each object.
- No isolated vertices are present.
- No flipped normals.
- Objects consist of quad-polygons only.
- No third-party plugins have been used.
- V-Ray (ver. 3.60.03) renderer has been used for creating materials and rendering images.
- Textures (varied dimensions) and preview images (1000x1000 px) are included in the zip-file.
- Metric system units (centimeters) have been used.
- Model dimensions are approximately based on the original real-life object size.
Length: 18,5 cm
Width: 6,0 cm
Height: 17,1 cm
Polygon Count (for both models):
373 248 (Base, Iteration 0)
1 504 208 (Iteration 1)
6 016 832 (Iteration 2)
Vertex Count (for both models):
187 272 (Base, Iteration 0)
752 752 (Iteration 1)
3 009 064 (Iteration 2)
Note 1: Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)).
If your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, depending on material.
Note 2: For max-files use the "Pick Material from Object" option to get the applied material.
- Originally made on 3ds Max 19 (2017).
- File compatibility: 3ds Max 16 (2014).
- Scene contains the models only (2 pieces (as instances), as shown in the preview images). No hidden or visible additional objects, shapes, lights, HDRI-maps, helpers, space warps or cameras are present.
- Used 21 V-Ray materials and 12 texture files in total, with proper names.
- All texture files are made on Photoshop CC 2019 (except wooden platform textures), in PNG-format and with high resolution.
- All slots in the Material Editor are reset.
- All sub-object elements are attached to a single object (for each model), no grouping has been used.
- TurboSmooth modifier has been applied (set at Iteration 2) and left uncollapsed for convenience. Iterations can be changed.
- Wireframe image has been rendered at Iteration 1.
- Pivot point (gizmo) is centered at each object.
- No isolated vertices are present.
- No flipped normals.
- Objects consist of quad-polygons only.
- No third-party plugins have been used.
- V-Ray (ver. 3.60.03) renderer has been used for creating materials and rendering images.
- Textures (varied dimensions) and preview images (1000x1000 px) are included in the zip-file.
- Metric system units (centimeters) have been used.
- Model dimensions are approximately based on the original real-life object size.
Length: 18,5 cm
Width: 6,0 cm
Height: 17,1 cm
Polygon Count (for both models):
373 248 (Base, Iteration 0)
1 504 208 (Iteration 1)
6 016 832 (Iteration 2)
Vertex Count (for both models):
187 272 (Base, Iteration 0)
752 752 (Iteration 1)
3 009 064 (Iteration 2)
Note 1: Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)).
If your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, depending on material.
Note 2: For max-files use the "Pick Material from Object" option to get the applied material.
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