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Паук-гнилец / rotten-spider
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2013 + fbx |
| Рендер: | Standard |
| Размер: | 48 МБNEW |
| Цвета: | |
| Стиль: | Этнический |
| Материалы: | Органика |
Опубликована 22 июля 2015
This is my fourth attempt to upload this model, I hope this time admins will approve it =)
Mid-poly model of the Rotten-spider. This model was made for amateur game project. Polycount - 55K triangles.
Archive contains textures (4K; JPG), .MAX-file, FBX-file and .OBJ-file. Also I put map for hairs, but in general hair takes color from diffuse map.
Fur was made with Hair&Fur modifier with dynamic simulation.
If you need textures in layered .PSD or you want to buy source hi-poly mesh, please contact me via private message.
Mid-poly model of the Rotten-spider. This model was made for amateur game project. Polycount - 55K triangles.
Archive contains textures (4K; JPG), .MAX-file, FBX-file and .OBJ-file. Also I put map for hairs, but in general hair takes color from diffuse map.
Fur was made with Hair&Fur modifier with dynamic simulation.
If you need textures in layered .PSD or you want to buy source hi-poly mesh, please contact me via private message.
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Паук-гнилец / rotten-spider
PRO
225 ₽
Royalty free
29
| Платформа: | 3dsMax 2013 + fbx |
| Рендер: | Standard |
| Размер: | 48 МБNEW |
| Цвета: | |
| Стиль: | Этнический |
| Материалы: | Органика |
Опубликована 22 июля 2015
This is my fourth attempt to upload this model, I hope this time admins will approve it =)
Mid-poly model of the Rotten-spider. This model was made for amateur game project. Polycount - 55K triangles.
Archive contains textures (4K; JPG), .MAX-file, FBX-file and .OBJ-file. Also I put map for hairs, but in general hair takes color from diffuse map.
Fur was made with Hair&Fur modifier with dynamic simulation.
If you need textures in layered .PSD or you want to buy source hi-poly mesh, please contact me via private message.
Mid-poly model of the Rotten-spider. This model was made for amateur game project. Polycount - 55K triangles.
Archive contains textures (4K; JPG), .MAX-file, FBX-file and .OBJ-file. Also I put map for hairs, but in general hair takes color from diffuse map.
Fur was made with Hair&Fur modifier with dynamic simulation.
If you need textures in layered .PSD or you want to buy source hi-poly mesh, please contact me via private message.
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