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Pendant Lamp
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2019 + obj |
| Рендер: | |
| Размер: | 2 МБNEW |
| Полигонов: | 37 тыс. |
| Цвета: | |
| Длина: | 40.32 см |
| Ширина: | 32.08 см |
| Высота: | 82.85 см |
| Стиль: | Современный |
| Материалы: | Металл |
| Форма: |
Опубликована 14 мая 2026
Reference:
https://www.bol.com/nl/nl/p/led-hanglamp-hangverlichting-trion-lopez-e27-fitting-1-lichts-rond-mat-grijs-aluminium/9300000120951034/
Pendant lamp model inspired by the referenced design with minor modifications.
OpenSubdiv modifier is kept enabled to maintain smooth geometry and ensure consistency between the scene and the preview render, especially for close-up views.
https://www.bol.com/nl/nl/p/led-hanglamp-hangverlichting-trion-lopez-e27-fitting-1-lichts-rond-mat-grijs-aluminium/9300000120951034/
Pendant lamp model inspired by the referenced design with minor modifications.
OpenSubdiv modifier is kept enabled to maintain smooth geometry and ensure consistency between the scene and the preview render, especially for close-up views.
1 комментарий
Pendant Lamp
PRO
225 ₽
Royalty free
1
| Платформа: | 3dsMax 2019 + obj |
| Рендер: | |
| Размер: | 2 МБNEW |
| Полигонов: | 37 тыс. |
| Цвета: | |
| Длина: | 40.32 см |
| Ширина: | 32.08 см |
| Высота: | 82.85 см |
| Стиль: | Современный |
| Материалы: | Металл |
| Форма: |
Опубликована 14 мая 2026
Reference:
https://www.bol.com/nl/nl/p/led-hanglamp-hangverlichting-trion-lopez-e27-fitting-1-lichts-rond-mat-grijs-aluminium/9300000120951034/
Pendant lamp model inspired by the referenced design with minor modifications.
OpenSubdiv modifier is kept enabled to maintain smooth geometry and ensure consistency between the scene and the preview render, especially for close-up views.
https://www.bol.com/nl/nl/p/led-hanglamp-hangverlichting-trion-lopez-e27-fitting-1-lichts-rond-mat-grijs-aluminium/9300000120951034/
Pendant lamp model inspired by the referenced design with minor modifications.
OpenSubdiv modifier is kept enabled to maintain smooth geometry and ensure consistency between the scene and the preview render, especially for close-up views.
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