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Planet Pendant Light
| Платформа: | 3dsMax 2015 + fbx |
| Рендер: | |
| Размер: | 3 МБNEW |
| Полигонов: | 26 тыс. |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Металл |
| Форма: |
Опубликована 5 июня 2026
Name: Planet Pendant Light
Version: 3dsMax 2015
Units: Millimeters
Polys: 26 854
Verts: 26 866
Formats: FBX, OBJ
Rendering: Vray 5, Corona 6
The unit of the scene is in "cm". If you have "mm", then in cases of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
A single Multi/Sub-Object material is applied to all objects in the scene.
Thank you for your purchase!!!
Version: 3dsMax 2015
Units: Millimeters
Polys: 26 854
Verts: 26 866
Formats: FBX, OBJ
Rendering: Vray 5, Corona 6
The unit of the scene is in "cm". If you have "mm", then in cases of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
A single Multi/Sub-Object material is applied to all objects in the scene.
Thank you for your purchase!!!
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Planet Pendant Light
| Платформа: | 3dsMax 2015 + fbx |
| Рендер: | |
| Размер: | 3 МБNEW |
| Полигонов: | 26 тыс. |
| Цвета: | |
| Стиль: | Современный |
| Материалы: | Металл |
| Форма: |
Опубликована 5 июня 2026
Name: Planet Pendant Light
Version: 3dsMax 2015
Units: Millimeters
Polys: 26 854
Verts: 26 866
Formats: FBX, OBJ
Rendering: Vray 5, Corona 6
The unit of the scene is in "cm". If you have "mm", then in cases of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
A single Multi/Sub-Object material is applied to all objects in the scene.
Thank you for your purchase!!!
Version: 3dsMax 2015
Units: Millimeters
Polys: 26 854
Verts: 26 866
Formats: FBX, OBJ
Rendering: Vray 5, Corona 6
The unit of the scene is in "cm". If you have "mm", then in cases of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). In order for "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
A single Multi/Sub-Object material is applied to all objects in the scene.
Thank you for your purchase!!!
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