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Spring spill environment
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2012 + fbx |
| Рендер: | |
| Размер: | 95 МБNEW |
| Цвета: | |
| Стиль: | Классический |
| Материалы: | Органика |
Опубликована 25 марта 2017
This scene contain a view for typical middle european spring spill, which are created after melted snow.
Scene contain:
-) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons
-) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock
-) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump
-) 2 clumps of "Typha latifolia" (higher has 11800 polygons and lower 59200) - usable for creating lake shores,
-) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307 000 polygons
-) water shader plus ground shader (ground under water is not flat, 650000 polygons ) - ground is UV mapped, water has shader which generate edge around object putted into water
Scene contain:
-) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons
-) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock
-) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump
-) 2 clumps of "Typha latifolia" (higher has 11800 polygons and lower 59200) - usable for creating lake shores,
-) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307 000 polygons
-) water shader plus ground shader (ground under water is not flat, 650000 polygons ) - ground is UV mapped, water has shader which generate edge around object putted into water
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Spring spill environment
PRO
225 ₽
Royalty free
108
| Платформа: | 3dsMax 2012 + fbx |
| Рендер: | |
| Размер: | 95 МБNEW |
| Цвета: | |
| Стиль: | Классический |
| Материалы: | Органика |
Опубликована 25 марта 2017
This scene contain a view for typical middle european spring spill, which are created after melted snow.
Scene contain:
-) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons
-) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock
-) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump
-) 2 clumps of "Typha latifolia" (higher has 11800 polygons and lower 59200) - usable for creating lake shores,
-) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307 000 polygons
-) water shader plus ground shader (ground under water is not flat, 650000 polygons ) - ground is UV mapped, water has shader which generate edge around object putted into water
Scene contain:
-) 5 birch leafs - detailed geometry, not textured planes, UV mapped, 3500 polygons
-) 5 river rocks, every rock has different color of texture plus 2 moss meshes at top of rocks, UV mapped, 24500 polygons for every rock
-) 5 clumps of water grass - shaders plus textures, 1500 to 9500 polygons per clump
-) 2 clumps of "Typha latifolia" (higher has 11800 polygons and lower 59200) - usable for creating lake shores,
-) 1 old dead tree which falled to water - mesh is sculpted (not photogrametry) and UV mapped (2048x2048), 307 000 polygons
-) water shader plus ground shader (ground under water is not flat, 650000 polygons ) - ground is UV mapped, water has shader which generate edge around object putted into water
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