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Tile Void Fornace Brion 04 (Seamless)
PRO
225 ₽
Royalty free
| Платформа: | 3dsMax 2020 + fbx |
| Рендер: | |
| Размер: | 190 МБNEW |
| Стиль: | Современный |
| Материалы: | Кирпич, Бетон |
Опубликована 21 апреля 2025
Tile Void Fornace Brion (Seamless) :
Created entirely in Substance 3D Designer.
3 options of color / High Details / 4K PNG Textures / Seamless
My Reference: https://www.fornacebrioni.com/collection/void/
I used VrayDisplacmentMod.
I added two Displacment Map : Random height and uniform height
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Displacement "PNG 8 bit" Uniform
Displacement "PNG 16 bit" Random
In the archive:
*.max
*.fbx
*.mtl
Created entirely in Substance 3D Designer.
3 options of color / High Details / 4K PNG Textures / Seamless
My Reference: https://www.fornacebrioni.com/collection/void/
I used VrayDisplacmentMod.
I added two Displacment Map : Random height and uniform height
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Displacement "PNG 8 bit" Uniform
Displacement "PNG 16 bit" Random
In the archive:
*.max
*.fbx
*.mtl
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Tile Void Fornace Brion 04 (Seamless)
PRO
225 ₽
Royalty free
23
| Платформа: | 3dsMax 2020 + fbx |
| Рендер: | |
| Размер: | 190 МБNEW |
| Стиль: | Современный |
| Материалы: | Кирпич, Бетон |
Опубликована 21 апреля 2025
Tile Void Fornace Brion (Seamless) :
Created entirely in Substance 3D Designer.
3 options of color / High Details / 4K PNG Textures / Seamless
My Reference: https://www.fornacebrioni.com/collection/void/
I used VrayDisplacmentMod.
I added two Displacment Map : Random height and uniform height
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Displacement "PNG 8 bit" Uniform
Displacement "PNG 16 bit" Random
In the archive:
*.max
*.fbx
*.mtl
Created entirely in Substance 3D Designer.
3 options of color / High Details / 4K PNG Textures / Seamless
My Reference: https://www.fornacebrioni.com/collection/void/
I used VrayDisplacmentMod.
I added two Displacment Map : Random height and uniform height
Base color "PNG 8 bit"
Normal Map "PNG 8 bit"
Roughness "PNG 8 bit"
Ambient occlusion "PNG 8 bit"
Displacement "PNG 8 bit" Uniform
Displacement "PNG 16 bit" Random
In the archive:
*.max
*.fbx
*.mtl
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