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TV Wall set 01
PRO
225 ₽
Royalty free
Платформа:3dsMax 2015 + obj
Рендер:
V-Ray
Corona
Размер:
64 МБNEW
Полигонов:369 тыс.
Цвета:
Длина:60 см
Ширина:350 см
Высота:280 см
Стиль:Современный
Материалы: Дерево, Камень
Форма:
Опубликована 5 августа 2025
Name:TV Wall set 01
Type:Modern
Format: 3Ds Max 2015
Export: OBJ
Render: Vray & Corona
Units: centimeter
Polygons: 369,706
Verts: 370.572
Dimensions: Length:60 Width:350 Height:280

Instagram page:
 

“Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material “.

For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps ( like Corona BitMap ), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manual.
6 комментариев
avatar
Azadehkh1 год назад
Идеальная модель и материал
avatar
AA14001 год назад
Отличный
1 ответ
avatar
AA14001 год назад
Хорошая работа.

TV Wall set 01

PRO
225 ₽
Royalty free
26
26
26
Платформа:3dsMax 2015 + obj
Рендер:
V-Ray
Corona
Размер:
64 МБNEW
Полигонов:369 тыс.
Цвета:
Длина:60 см
Ширина:350 см
Высота:280 см
Стиль:Современный
Материалы: Дерево, Камень
Форма:
Опубликована 5 августа 2025
Name:TV Wall set 01
Type:Modern
Format: 3Ds Max 2015
Export: OBJ
Render: Vray & Corona
Units: centimeter
Polygons: 369,706
Verts: 370.572
Dimensions: Length:60 Width:350 Height:280

Instagram page:
 

“Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material “.

For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps ( like Corona BitMap ), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manual.