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TV wall set 04
PRO
225 ₽
Royalty free
Платформа:3dsMax 2015 + obj
Рендер:
V-Ray
Corona
Размер:
78 МБNEW
Полигонов:581 тыс.
Цвета:
Длина:52 см
Ширина:473 см
Высота:280 см
Стиль:Современный
Материалы: Дерево
Форма:
Опубликована 14 сентября 2025
Name:TV Wall set 04
Type:Modern
Format: 3Ds Max 2015
Export: OBJ
Render: Vray & Corona
Units: centimeter
polygons: 581768
Verts: 562574
Dimensions: Length:52 Width:473 Height:280

Instagram page:
 

“Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material “.

For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps ( like Corona BitMap ), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manual.
18 комментариев
avatar
MoonsaOsk1 год назад
идеальная стена для телевизора..
avatar
3D-Vision-699 месяцев назад
так мило
1 ответ
avatar
mio110 месяцев назад
Идеальный *-*
1 ответ

TV wall set 04

PRO
225 ₽
Royalty free
10
10
10
Платформа:3dsMax 2015 + obj
Рендер:
V-Ray
Corona
Размер:
78 МБNEW
Полигонов:581 тыс.
Цвета:
Длина:52 см
Ширина:473 см
Высота:280 см
Стиль:Современный
Материалы: Дерево
Форма:
Опубликована 14 сентября 2025
Name:TV Wall set 04
Type:Modern
Format: 3Ds Max 2015
Export: OBJ
Render: Vray & Corona
Units: centimeter
polygons: 581768
Verts: 562574
Dimensions: Length:52 Width:473 Height:280

Instagram page:
 

“Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, d dependence on material “.

For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps ( like Corona BitMap ), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manual.