Vray 3 SP1

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На сайте c 03.12.2008
Сообщений: 519
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Вышла новая версия. 

Build 3.30.04 (official) (20 January 2016)

==============

New features:

(*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;

Modified features:

(*) V-Ray RT GPU: Optimized bitmap memory management;

(*) VRayMtl: "Opacity mode" option default set to "Stochastic";

(*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;

(*) VRayVolumeGrid: Implement support for nameless VDB channels;

(*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;

(*) setvrlservice: Added prompt for administrative credentials;

Bug fixes:

(*) V-Ray: Reduced memory usage for light cache preview with high resolution images;

(*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;

(*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;

(*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;

(*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;

(*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;

(*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;

(*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;

(*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;

(*) VFB: Fixed incorrectly received mouse clicks from other windows;

(*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;

(*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;

(*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;

(*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;

(*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;

(*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;

(*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;

(*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;

(*) V-Ray RT GPU: Portal lights blocked shadows from other lights;

(*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;

(*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";

(*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;

(*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;

(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;

(*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;

(*) VRayLensEffects: Fixed changing params through MaxScript;

(*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;

(*) VRayScannedMtl: Fixed rendering transparent;

(*) VRayTriplanarTex: Fixed Material Editor preview;

(*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;

(*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;

(*) VRayVolumeGrid: Fixed incorrect frame smoothing;

(*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;

(*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;

(*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;

(*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;

(*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;

(*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;

(*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;

(*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;

(*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;

(*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;

(*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;

(*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;

(*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;

(*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;

(*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;

На сайте c 28.09.2013
Сообщений: 98
Украина ,Полтава
Просто оставлю это здесь вдруг кому пригодитсяhttp://rapidgator.net/file/91fc10fc7367a3d7aa1cebd015c936af/Vray_3.3_-_RT_engine_only_-_3dsmax_2016.rar.html  
На сайте c 30.01.2014
Сообщений: 926
Kingdom of Thailand
Цитата Orome:
Просто оставлю это здесь вдруг кому пригодится http://rapidgator.net/file/91fc10fc7367a3d7aa1cebd015c936af/Vray_3.3_-_RT_engine_only_-_3dsmax_2016.rar.html  

Пишет "Ошибка. Срок действия капчи истек."

Залей ещё разок smiley-cray.gifплииииз

На сайте c 21.05.2012
Сообщений: 755
Москва
Mozart:
Слив и перепродажа моделей

Пожизненный бан
Цитата Orome:
Просто оставлю это здесь вдруг кому пригодится http://rapidgator.net/file/91fc10fc7367a3d7aa1cebd015c936af/Vray_3.3_-_RT_engine_only_-_3dsmax_2016.rar.html  
это RT? или полноценный VRay?

На сайте c 28.09.2013
Сообщений: 98
Украина ,Полтава
я так понял только РТ,
Цитата Di06:
Цитата Orome:
Просто оставлю это здесь вдруг кому пригодится http://rapidgator.net/file/91fc10fc7367a3d7aa1cebd015c936af/Vray_3.3_-_RT_engine_only_-_3dsmax_2016.rar.html  

Пишет "Ошибка. Срок действия капчи истек."

Залей ещё разок smiley-cray.gifплииииз

На персии лежит

На сайте c 21.05.2012
Сообщений: 755
Москва
Mozart:
Слив и перепродажа моделей

Пожизненный бан
работает только RT и то с ошибкой
На сайте c 28.09.2013
Сообщений: 98
Украина ,Полтава

https://onedrive.live.com/redir?resid=1E45AE239A7FD2E0 !3068&authkey=!AOh1KGH-YYzMKVc&ithint=file%2ctorrent пока возможности нет проверить , может кто глянет ? это походу адаптивный уже

На сайте c 09.02.2007
Сообщений: 3312
РФ
Цитата Orome:
пока возможности нет проверить , может кто глянет ? это походу адаптивный уже

Так это тот же что и тут: http://3ddd.ru/forum/thread/show/vray_3_3/12#post765642 

На сайте c 28.09.2013
Сообщений: 98
Украина ,Полтава
Цитата Di_2:
Цитата Orome:
пока возможности нет проверить , может кто глянет ? это походу адаптивный уже

Так это тот же что и тут: http://3ddd.ru/forum/thread/show/vray_3_3/12#post765642 

да. я не видел 

На сайте c 03.12.2008
Сообщений: 519
DELETED

Новая версия =) 

Build 3.30.05 (official) (08 March 2016)

==============

Bug fixes:

(*) V-Ray: Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth;

(*) V-Ray: Fixed DR servers not proceeding to next frame during animation rendering;

(*) V-Ray: Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client;

(*) V-Ray: Fixed random pixels in render elements with layered materials;

(*) V-Ray: Fixed random hanging with very low texture cache memory limit and tiled textures;

(*) V-Ray RT: Matte objects were receiving shadows from themselves;

(*) V-Ray RT: Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point;

(*) V-Ray RT CPU: Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots;

(*) V-Ray RT GPU: Fixed crash due to very long node user properties string;

(*) V-Ray RT GPU: Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering;

(*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;

(*) VFB: Mouse cursor was sticking to the the sliders in the lens effects settings;

(*) VRayClipper: The mesh was inaccessible through MaxScript;

(*) VRayExtraTex: Fixed automatic name change when loading a scene saved with older version of V-Ray;

(*) VRayHDRI: Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping;

(*) VRayInstancer: Fixed crash with ThinkingParticles;

(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with CUDA error 700 on shader parameters change during ActiveShade;

(*) VRaySamplerInfo: Integer scalar mode was producing wrong results;

(*) VRayScannedMtl: Avoid calculating shadow rays that are not needed;

(*) VRayStereoscopic: Writing deep output was crashing;

(*) VRayVolumeGrid: Fixed Houdini imported grid transformation;

(*) vrimg2exr: Broken output when converting to 16-bit EXR with "Data window" option enabled;

На сайте c 17.04.2013
Сообщений: 81

На персии выложили Build 3.30.05. Кто нибудь тестировал, как оно?

На сайте c 21.11.2012
Сообщений: 870
Chisinau
Цитата amareno:

На персии выложили Build 3.30.05. Кто нибудь тестировал, как оно?

http://3ddd.ru/forum/thread/show/vray_3_3/28#post779138 

На сайте c 11.06.2011
Сообщений: 111
Sanfoura:


Пожизненный бан

А кто нибудь замечал, как увеличился размер макса в оперативке(на старте), после установки 3.20 ??

Должно быть так или это может проблема ломанной версии?

т.е.

Max2015 Vray3.00.8 - ~450MB (в оперативке) и ~500MB(выделенная)

Max2015 Vray3.20.03 - ~640MB (в оперативке) и ~1150MB(выделенная)

На сайте c 03.12.2008
Сообщений: 519
DELETED

Build 3.40.01 (official) (31 May 2016)

==============

New features:

(*) V-Ray: Add support for 3ds Max 2017 including:

- Initial support for the new Physical Material;

- Support for MultiTile in V-Ray RT;

- Support for ColorMap in V-Ray RT;

- VFB: Initial HiDPI scaling support;

(*) VRayDenoiser: Implement a new render element that contains a denoised version of the image:

- The denoiser can take advantage of hardware acceleration;

- The denoised result can be adjusted after a render is complete;

- The denoised result is updated periodically during progressive rendering;

- The render elements required by the denoiser are automatically added;

(*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending;

(*) V-Ray: Enable GI by default;

(*) V-Ray: Add another deep output fragment merge mode, "None", where fragments are not merged at all;

(*) V-Ray: Add "layers" type to override material exclude list;

(*) V-Ray: Add refraction filter bake element;

(*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes;

(*) V-Ray: Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab;

(*) V-Ray: Print a warning if "Show GI only" is enabled;

(*) V-Ray RT GPU: Add support for Orthographic camera;

(*) V-Ray RT GPU: Add support for bump with procedural Noise texmap;

(*) V-Ray RT GPU: Print the memory usage in the VFB statistics;

(*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted);

(*) VFB: Add option to keep the VFB history folder relative to the current project path;

(*) VRayAerialPerspective: Add "filter color" parameter;

(*) VRayIES: Add an option to select luminous intensity in candelas (cd);

(*) VRayInstancer: Add option to override the node properties of the source objects;

(*) VRayStochasticFlakesMtl: Add textured flakes support;

(*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side;

(*) VRayTriplanarTex: Add random modes: "By particle ID"/"By instance ID" support;

(*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams;

(*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams;

(*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes;

(*) .vrscene exporter: Show progress bar instead of "not responding" during export to .vrscene;

(*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights;

(*) V-Ray Installer: Attempt to uninstall previous installation without registry record;

(*) V-Ray Installer: Installation options can be set from the command-line;

(*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes;

(*) vrayspawner.exe: Make it possible to run V-Ray from a remote location;

Modified features:

(*) V-Ray: Faster rendering with the light cache;

(*) V-Ray: Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler;

(*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default;

(*) V-Ray: Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler;

(*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI

(*) V-Ray: Add UI mode views switching for the Image Sampler rollout;

(*) V-Ray: Make the DR settings window with persistent size;

(*) V-Ray: Remove the "Adaptive subdivision" sampler from the UI

(*) V-Ray: Slow rendering of objects visible behind multiple panes of glass;

(*) V-Ray: The log messages window text and background match the 3ds Max color scheme;

(*) VRayLight: Streamline the UI rollouts;

(*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment;

(*) V-Ray RT: Add information about the current noise threshold to the render statistics;

(*) V-Ray RT: Enable region changes without restarting the render in RT;

(*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur;

(*) V-Ray RT: Make override material independent for production and ActiveShade renderers;

(*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces;

(*) V-Ray RT GPU: Add "bias" spinners support for VRayDirt;

(*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality;

(*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial;

(*) V-Ray RT GPU: Speed up loading of resized textures to the GPU;

(*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering;

(*) VFB: Added a button to open the V-Ray messages window;

(*) VFB: Show warning when images cannot be saved in the history;

(*) VFB: The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialog;

(*) VRayDisplacementMod: Automatically calculate the "precision" parameter for 2d displacement mode;

(*) VRayDisplacementMod: Enable the "static geometry" option by default;

(*) VRayExposureControl: Bring back for 3ds Max 2016 and newer;

(*) VRayFur: Faster hair strands generation;

(*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field;

(*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies;

(*) VRayMtl: The "Anisotropy" spinner has a lower step;

(*) VRayProxy: Optimize rendering;

(*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;

(*) VRayStochasticFlakesMtl: Treat "num flakes" as square root of the number of flakes;

(*) VRaySun/VRaySky: Add "blend angle" and "horizon offset" options to the user interface;

(*) VRayVolumeGrid: Add option for changing the mesh preview color;

(*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap;

Bug fixes:

(*) V-Ray: 3ds Max freezes when exporting a .vrmesh file with the lock selection toggle enabled;

(*) V-Ray: Artifacts in objects outline upon saving to *.hdr file when image filter is set to VRaySincFilter;

(*) V-Ray: Crash upon rendering VRayIES lights;

(*) V-Ray: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;

(*) V-Ray: Noisier results with "Clamp output" and "Sub-pixel mapping" enabled;

(*) V-Ray: Double stamp is printed when saving through 3ds Max output;

(*) V-Ray: Fixed artifacts with NormalMap;

(*) V-Ray: Freeze after rendering with displacement

(*) V-Ray: Misspelled additional parameters in some materials and textures;

(*) V-Ray: NaN pixels when rendering matte geometry with Hair and Fur;

(*) V-Ray: RAW image output file extension is not memorized between sessions;

(*) V-Ray: Scenes with more than 64 render elements crash;

(*) V-Ray: The %numpasses and %numsubdivs keywords are written as 0 in multichannel OpenEXR files;

(*) V-Ray: The items from the viewport quad menus are not restored from the "V-Ray menu registration" button;

(*) V-Ray RT: Crash when adjusting a NoiseMap attached to V-Ray OSL shader;

(*) V-Ray RT: Crash when switching between CUDA or OpenCL and VRAY_OPENCL_PLATFORMS_x64 is not set;

(*) V-Ray RT: Crash with VRayDistanceTex and FFD modifier;

(*) V-Ray RT: Displacement map is not working when the host material is used as base in VRayBumpMtl;

(*) V-Ray RT: Machine with disabled "Use local host" option DR takes render node license;

(*) V-Ray RT: Matte rendering is not working with Forest Pro objects;

(*) V-Ray RT: Moving a light during ActiveShade causes two light re-exports;

(*) V-Ray RT: Override material is not working on Forest Pro and Rail Clone geometry;

(*) V-Ray RT: Render to texture saves black image when set as production renderer;

(*) V-Ray RT: VRayFur's "Placement" options are not working;

(*) V-Ray RT: When rendering Active Shade with Render Mask selected - changes to selection are not updated;

(*) V-Ray RT CPU: Crash when trying to select objects in the 3ds Max ActiveShade frame buffer;

(*) V-Ray RT CPU: Crash when rendering with motion blur, Particle Flow and Multi/Sub-Object material;

(*) V-Ray RT CPU: Crash with rendering out-of-process and render region;

(*) V-Ray RT CPU: Textures in VRayMtl's Self-Illumination slot are clamped (0-1);

(*) V-Ray RT CPU: VRayNormalMap plugged into the texmap slot of VRayDisplacementMod is not considered;

(*) V-Ray RT GPU: Crash with multiple UV sets on dynamic geometry;

(*) V-Ray RT GPU: Different VRaySky horizon compared to V-Ray RT CPU;

(*) V-Ray RT GPU: Fixed memory leak and crashes with displacement, subdivision and VRayProxy;

(*) V-Ray RT GPU: Fixed loading Light Cache from file depending on the current frame;

(*) V-Ray RT GPU: Fixed wrong bump mapping with VRayColor2Bump;

(*) V-Ray RT GPU: Fixed high memory usage with proxies, hair, particles, displacement and subdivision in animation;

(*) V-Ray RT GPU: Size and offset of "Use real-world scale" are not working when the mapping is "Planar from World XYZ";

(*) V-Ray RT GPU: Motion-blurred hair with light cache is rendered very slow;

(*) V-Ray RT GPU: MultiTexture and VRayMultiSubTex can work as input to other textures;

(*) V-Ray RT GPU: VRayMultiSubTex is not modified when processed through another texmap;

(*) V-Ray RT GPU: Wrong shading for the Light Cache with displacement, subdivision and VRayProxy;

(*) V-Ray Standalone: Projector textures in direct lights do not render properly;

(*) VFB: Crash with auto-save to the history after Render To Texture;

(*) VFB: Saving an image to the history from V-Ray RT does not save the scene file name;

(*) VFB: Saving image results in broken filename when not ASCII;

(*) VFB: Window position is saved when cloning the renderer;

(*) VRayBlendMtl: SSS/Skin sub-materials cause difference in final result between active/inactive Render Elements;

(*) VRayBumpMtl: Limited actions (drag/cut/copy/paste) on base material slot;

(*) VRayClipper: Black surface of the section of the clipped geometry with "Affect lights" disabled;

(*) VRayEdgesTex: The "show subtriangles" option is not working;

(*) VRayFastSSS2: Garbage data produced for normals with the VRaySamplerInfo render element;

(*) VRayFastSSS2: Old scenes should be left in "Prepass-based illumination map" mode;

(*) VRayFastSSS2: The "Save/Load flythrough map" prepass modes are missing from the user interface;

(*) VRayFur: 3ds Max crashes when the value for per area or per face is set too high on very large geometry;

(*) VRayFur: Tiling occurs with Curl options;

(*) VRayHDRI: Artifacts (splotches) when hdri image is set in the 3ds max environment slot;

(*) VRayHDRI: Viewport preview is very slow with large bitmaps;

(*) VRayInstancer: Incorrect velocity information is generated;

(*) VRayLight: Open EXR file renders black when used for IBL;

(*) VRayLight: "Store With Irradiance Map" does not work well with Use Local Subdivs off;

(*) VRayLightMtl: Crash when rendering with Scanline or Raytrace texmap;

(*) VRayLightMeter: Indirect illumination is wrongly evaluated;

(*) VRayMtl: Animated diffuse color is not updated in the viewport;

(*) VRayMtl: Crash when changing to Scanline renderer if opacity map is set and material editor is open;

(*) VRayMtl: Difference in bump map rendering with older versions;

(*) VRayMtl: Diffuse texture is not working with Particle Flow operator "Position Object/ Density by Material /grayscale";

(*) MultiMatteElement: Settings rollout name is wrong;

(*) VRayOSLMtl/VRayOSLTex: Tweak dropdown controls forget their position when switching between different textures;

(*) VRayProxy: MaxScript objects return "Object" class name insted of "VRayProxy";

(*) VRayProxy: Wrong Alembic particle/hair width;

(*) VRayScatterVolumeMtl/VRayHairMtl: Texmap slots are not updated on map change with Slate Material Editor;

(*) VRayStereoscopic: Crash with high resolution renderings when autosave is enabled;

(*) VRayStochasticFlakesMtl: Not appearing in the VRayMtlSelect render element;

(*) VRayVolumeGrid: Fixed black dot artifacts when rendering using "Volumetric Heat Haze" mode;

(*) VRayVolumeGrid: Frame blending does not work properly with adaptive grid;

(*) VRayVolumeGrid: Imported VDB files have wrong orientation in V-Ray RT;

(*) VRayVolumeGrid: The viewport GPU preview disappears when changing frames with a single cache;

(*) VRayVolumeGrid: Mesh preview crashes on 3ds max 2016 and newer with Nitrous DX9;

(*) VRayVolumeGrid: Multi Matte Element is not filled in "Volumetric Geometry" mode;

(*) VRayVolumeGrid: VDB levelset caches render with inverted normals and winding;

(*) .vrscene exporter: VRayProxy with displacement modifier is exported as static mesh;

(*) V-Ray Light Lister: Handling invalid nodes;

(*) V-Ray Quick settings: Rollouts disappear when loading custom preset;

(*) ply2vrmesh: Is swapping the MtlIDs;

На сайте c 24.05.2009
Сообщений: 9355
Лучше б они подписку ежемесячную сделали в районе 20-30$, а то пока народную версию дождешься...
На сайте c 03.12.2008
Сообщений: 519
DELETED

Ура! 3.5 официально вышла. Вот все обновки до 3.5.03. И видео с новыми фичами. 

И еще одно видео, показывающее работу с новым IPR, который работает на CPU =) То есть это тот же Production рендер, только интерактивный =) И ребята, у которых например Xeon =)) хорошенько заметят разницу между RT и IPR. 

По тестам - вирейка стала намного быстрее и стало очень удобно работать, как в том же Octane или Corona. 

Интерактивный рендер - наше все! Ура!

И конечно же старенькое видео, показывающее как запустить новый Vray IPR. Тогда он еще был в разработке, но уже работал =))

Список изменений

Build 3.50.03 (official) (08 February 2017)

==============

New features:

(*) V-Ray GPU: Distortion support for physical camera;

Modified features:

(*) V-Ray IPR: Add MAXScript callback when IPR completes rendering;

(*) V-Ray IPR: Hiding and unhiding of nodes is not reflected in production IPR;

(*) V-Ray: Move the VRayDenoiser "progressive update frequency" in the System rollout;

(*) V-Ray IPR: Production IPR should fill the VFB and react to changes in the VFB size and changes to render resolution;

(*) V-Ray IPR: Production IPR should react to changes in the render region in the VFB;

(*) V-Ray RT: The IPR button in the VFB should work when V-Ray RT is the production renderer;

(*) V-Ray IPR: Track changes to node properties both V-Ray and user during IPR;

(*) V-Ray IPR: Track changes to the environment overrides in the render settings during IPR;

(*) V-Ray RT: ActiveShade should render with the current VFB resolution and should track changes to the VFB size;

(*) V-Ray RT: Export Forest Color information as color instead of 3 float numbers;

(*) V-Ray RT: The "real zoom" feature is broken since beta 2;

(*) V-Ray GPU: Add a warning when users have Adaptive Lights and Shadows RE enabled;

(*) V-Ray GPU: Support VRayUserColor to be used for mapping channels;

(*) V-Ray GPU: Support the noise parameters for Gradient Ramp texture;

(*) VFB: Add command for VFB display control (vfbControl #show);

(*) VFB: RGB button switches between RGB color and effectsResult channels;

(*) VFB: Show HSV values in the VFB pixel information window;

(*) VRayMDLMtl: Add displacement support to MDL;

(*) VRayMDLMtl: Display texture parameters in MDL materials as file buttons;

(*) VRayScene: Override material with 3ds max native materials;

(*) VRayVolumeGrid: Option to disable the "Optimizing Volumetrics" rendering pre-pass;

(*) V-Ray scene converter: Blend material to VRayBlendMtl conversion support for sub materials and textures;

(*) V-Ray scene converter: Convert Corona's native materials, textures and lights to V-Ray ones;

Bug fixes:

(*) V-Ray: Adaptive lights don't work with fly-through light cache;

(*) V-Ray: Bug with node user attributes on VRayProxy objects;

(*) V-Ray IPR: Changing properties of the VRayPhysicalCamera are not updated in IPR;

(*) V-Ray IPR: Crash after using the V-Ray light lister during production IPR;

(*) V-Ray IPR: Crash when accessing the Material Editor during an ActiveShade session with "Clear cache on render end" is enabled;

(*) V-Ray IPR: Crash when adjusting curves in VRayHDRI during IPR;

(*) V-Ray IPR: Crash when cloning a specific object during IPR;

(*) V-Ray IPR: Crash when creating instances in a particular scene during IPR;

(*) V-Ray IPR: Crash when creating VRayLight without dragging for setting the size during IPR;

(*) V-Ray IPR: Crash with IPR with VRayFastSSS2's object-based prepass;

(*) V-Ray IPR: Crash with XRef materials during IPR;

(*) V-Ray: effectsResult channel is not saved with vrimg file from render setup;

(*) V-Ray RT: Incorrect adaptive lights with production (non-ActiveShade) renders;

(*) V-Ray IPR: IPR crashes with VRayExtraTex render element;

(*) V-Ray IPR: IPR render from camera which has Skew modifier applied doesn't match production render;

(*) V-Ray IPR: Locked camera view is not respected in IPR;

(*) V-Ray IPR: Making an object a shadow catcher from the V-Ray toolbar is not updated in IPR;

(*) V-Ray IPR: Modifying VRayLight created in IPR as a Copy crashes 3ds Max;

(*) V-Ray IPR: Occasional crash with IPR related to texture shortcut buttons;

(*) V-Ray: Resumable rendering with bucket sampling and post effects stops with an error after the first completed frame;

(*) V-Ray IPR: Unhandled exception with instanced objects during IPR;

(*) V-Ray IPR: VRayLightMtl intensity is not properly updating in IPR;

(*) V-Ray: When saving a scene with GLSL, OSL or MDL the full path to the file is not always written;

(*) V-Ray RT: Light cache from map is not used in out of process rendering;

(*) V-Ray RT: Not located alembic proxies with local paths;

(*) V-Ray RT: Not updating the IFL sequences properly during time slider change;

(*) V-Ray RT: Some scenes with multiple MDL materials fail to export;

(*) V-Ray RT: Wrong rendering with light cache from file saved with adaptive light grid;

(*) V-Ray GPU: Adaptive lights with VRayClipper with "affect lights" off in some cases has artifacts;

(*) V-Ray GPU: Artifacts with Skylight portal and adaptive lights;

(*) V-Ray GPU: Artifacts with VRayLight exclude lists and Adaptive lights;

(*) V-Ray GPU: Bump looks wrong with object-space UVW generator;

(*) V-Ray GPU: Compiling geometry takes too long in a specific scene when using GPU;

(*) V-Ray GPU: Crash when tweaking the displacement amount in specific scene;

(*) V-Ray GPU: Crash with adaptive lights and disabled light portals;

(*) V-Ray GPU: Discrepancy in rendering of Normal, Average and Multiply Blending Modes of Tint in Forest Color texture;

(*) V-Ray GPU: Do not add new Forest Color map channel if it is empty;

(*) V-Ray GPU: Don't save matte render elements for GPU when writing to image;

(*) V-Ray GPU: ForestPro objects not rendered when Displacement is enabled;

(*) V-Ray GPU: Gradient Ramp connected to Gradient Ramp renders wrong;

(*) V-Ray GPU: Lens effects Object/Material ID is not working with GPU rendering;

(*) V-Ray GPU: Max ray intensity is not applied to self-illumination and light cache bleeding;

(*) V-Ray GPU: Noisy results even though the sampling settings are high;

(*) V-Ray GPU: Occasionally wrong lighting with adaptive lights;

(*) V-Ray GPU: Random crash when using light cache with adaptive lights;

(*) V-Ray GPU: Render Elements render wrong;

(*) V-Ray GPU: Render is very slow floods the kernel with invalid messages when rendering with On-Demand textures but there are no textures in the scene;

(*) V-Ray GPU: Tweaking assigned Color Correction maps to Environment changes the output;

(*) V-Ray GPU: Visible mesh edges on refractive objects;

(*) V-Ray GPU: XRef Multi/Sub-Object material renders black with CUDA;

(*) VFB: Environment variables not re-read defined in OCIO;

(*) VFB: Fix scaling of non-native resolution images in the history;

(*) VFB: Hide lens effects ID masks when loading from the history;

(*) VFB: Lens effects are not updated every time the update button is pressed;

(*) VRayCurvatureMap: Crashes when rendering with VRayCurvatureMap inside VRayExtraTex render element;

(*) VRayGLSLMtl/VRayGLSLTex: Shader inputs are not shown when using Quick Shader;

(*) V-Ray IPR: "Render mult" parameter of VRayHDRI is not working in IPR;

(*) VRayMDLMtl: 3ds Max occasionally crashes on closing in shutdownNeuray();

(*) VRayMDLMtl: Crash when changing parameters during out of process ActiveShade session;

(*) VRayMDLMtl: Crash when referencing missing textures;

(*) VRayMDLMtl: Materials with textures crash when connected to VRayBlendMtl;

(*) VRayMDLMtl: MDL files are not loaded on scene open;

(*) VRayMDLMtl: Reloading the same MDL material makes the preview disappear;

(*) VRayMDLMtl: The gamma mode is ignored;

(*) VRayNormalMap: VRayNormalMap the normal map is affected by the bump map multiplier;

(*) VRayProxy: User attributes aren't distributed to all references/instances;

(*) VRayScene: Alembic preview is not loaded;

(*) VRayToon: Map for color is not exported for V-Ray RT;

(*) VRayToon: The hidden edges of objects with non-fully opaque materials are drawn;

(*) VRayVolumeGrid: The Loop Overlap option is not exported to V-Ray RT and vrscenes from 3ds Max;

(*) vrimg2exr.exe/img2tiledexr.exe/V-Ray: Slow EXR saving process on network location;

Build 3.50.02 (beta) (11 January 2017)

==============

New features:

(*) V-Ray: Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements;

(*) V-Ray: Fallback to limited functionality Demo mode if no license is present;

(*) V-Ray RT: Add support for adaptive lights;

(*) V-Ray GPU: All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture;

(*) V-Ray GPU: Implement support for Forest Color texture;

(*) V-Ray GPU: Support for "Mapped", "Linear" and "4 corners" Gradient types in Gradient Ramp texture;

(*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in ActiveShade);

(*) V-Ray GPU: Support for the planar VRayClipper;

(*) VFB: Lens effects work on the denoised result if a denoiser render element is present;

(*) VFB: Lens effects can be enabled and adjusted during rendering;

(*) VRayMDLMtl: Integrate support for NVIDIA MDL;

(*) VRayMDLMtl: Initial support for VRayMDLMtl in V-Ray RT;

(*) VRayScene: Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file;

(*) VRayToon: Ability to store the toon outlines in a separate render element;

(*) VRayVRmatMtl: Does not update on filename change in V-Ray RT;

(*) V-Ray Toolbar: Add button to make selected objects shadow catchers;

Modified features:

(*) V-Ray: 3ds Max render effects should be applied when the "Stop" button is pressed in the render progress;

(*) V-Ray: Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count;

(*) V-Ray: Bucket resuming writes its own .vrimg output if other output format is set;

(*) V-Ray: Enable adaptive lights by default;

(*) V-Ray: Faster 2d displacement on machines with many cores;

(*) V-Ray: Faster rendering of proxies on many-core machines;

(*) V-Ray: Improve the HDR images loading speed;

(*) V-Ray: Make "1" a possible value for Geometry samples in Render Setup;

(*) V-Ray: Remove limitation on parameters count for OSL and GLSL shaders;

(*) V-Ray: Restore the 3ds Max project folder after DR render;

(*) V-Ray: Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular;

(*) V-Ray: Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins;

(*) V-Ray: The light grid for adaptive lights does not take specular light contributions into account;

(*) V-Ray RT: Allow irradiance map and light cache from saved file in ActiveShade;

(*) V-Ray RT: Change mouse cursors for some of the right click modes during ActiveShade;

(*) V-Ray RT: Implement export of VRayToon;

(*) V-Ray RT: Implement the glossy Fresnel options;

(*) V-Ray RT: Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex;

(*) VFB: Add a render stamp variable "noiseThreshold" for the reached noise threshold of the progressive sampler;

(*) VFB: Add toolbar button for copying the current channel to clipboard;

(*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000;

(*) VFB: Show a progress bar in the VFB during IPR session;

(*) VRayALSurfaceMtl: Support for "Raytraced SSS ID" V-Ray object property;

(*) VRayMtl: Disabled by default the GI checkbox for self-illumination;

(*) VRayMtlReflectIORBake: Replace the "Store in fixed point format (rg.ba)" option with an "Invert value" one;

(*) V-Ray Bitmap to VRayHDRI converter: Bitmaps in objects/modifiers/environment should be handled;

Bug fixes:

(*) V-Ray: Adding lights during IPR session produces wrong results when adaptive lights are enabled;

(*) V-Ray: Artifacts with adaptive lights and VRayFastSSS2 material;

(*) V-Ray: Crash when modifying matte object material in IPR;

(*) V-Ray: Deep merge strategy set as "None" renders incorrectly with non-fully opaque objects;

(*) V-Ray: Different bump with bitmaps since 3.50.01;

(*) V-Ray: Environment map ghosting through objects when matte/shadow objects are in the scene;

(*) V-Ray: If there is no license available V-Ray crashes when rendering;

(*) V-Ray: IPR crashes with Hair and Fur on render stop;

(*) V-Ray: IPR crashes with VRayExtraTex render element;

(*) V-Ray: IPR crashes while painting with the VRayFurStyler;

(*) V-Ray: Issue with finalToon and orthographic cameras;

(*) V-Ray: Noisy pixels not cleaned up by the progressive sampler;

(*) V-Ray: Random crashes after progressive rendering is finished;

(*) V-Ray: Render hangs when resuming with DR and distributed light cache;

(*) V-Ray: Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with "direct illumination" enabled;

(*) V-Ray: OSL preprocessor-only output is polluted with diagnostic messages;

(*) V-Ray: Wrong viewport drawing of objects after rendering in 3ds Max 2017;

(*) V-Ray: Scene renders brighter when there is glass at the windows;

(*) V-Ray RT: Crash during ActiveShade with a scene with instanced VRayProxy;

(*) V-Ray RT: Crash with time slider and motion blurred meshes;

(*) V-Ray RT: Error when rendering RT DR with Max Frame buffer and Render Mask;

(*) V-Ray RT: Matte for refl/refr of VRayMtlWrapper has no effect;

(*) V-Ray RT: Mismatched Vertical Tilt correction compared to production renderer;

(*) V-Ray RT: Noisy results with progressive sampler when Sub-pixel mapping is enabled;

(*) V-Ray RT: Skew modifier on Standard cameras is ignored;

(*) V-Ray RT: Unhandled exception when editing part of specific material used as Override during ActiveShade session;

(*) V-Ray RT: Using Array tool during ActiveShade rendering causes missing objects in 3ds max 2017;

(*) V-Ray RT: VRayIntancer crashes when rendering out of process;

(*) V-Ray RT: When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light;

(*) V-Ray GPU: Add warning when using too many textures per material with on-demand textures;

(*) V-Ray GPU: Artifacts with shadow catcher;

(*) V-Ray GPU: Bitmap aperture is not rendered with CUDA;

(*) V-Ray GPU: Broken shader with dirt as layer weight;

(*) V-Ray GPU: Can't use more than 1 triplanar texture for bump;

(*) V-Ray GPU: Crash with Distance texture;

(*) V-Ray GPU: Difference in transparency between RT CPU and GPU in specific scene;

(*) V-Ray GPU: Different shader result in scene with complex procedural texture tree;

(*) V-Ray GPU: Hair is rendered very slow with light cache.;

(*) V-Ray GPU: OCL device select tool doesn't save changes on some computers;

(*) V-Ray GPU: On demand textures produce different result to Full Size with specific scene;

(*) V-Ray GPU: Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map;

(*) V-Ray GPU: Refraction volume is shaded differently compared to CPU;

(*) V-Ray GPU: Specific GLSL shader files produce error with CUDA;

(*) V-Ray GPU: Moving lights in 3ds Max is causing GPU memory leak;

(*) V-Ray GPU: Negative values for distribution of VRayDirt produce unexpected results;

(*) VFB: Artifacts in Compare V-Ray Settings window from VFB History when resized;

(*) VFB: Crash when lens effects Bloom mode is set to Render elements only;

(*) VFB: Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB;

(*) VFB: Render region issues when set through MAXScript vrayVFBSetRegion function prior to rendering;

(*) VFB: The width of History Settings window is not enough to display the whole "Completed Renders Only" checkbox label;

(*) VFB: V-Ray RT settings are not saved in the history if set as production renderer;

(*) VFB: Zooming the color corrections curve causes major lagging of the UI;

(*) VRayClipper: Mesh clipper doesn't handle motion blur;

(*) VRayClipper: More precise rendering with GI;

(*) VRayClipper: Moving a mesh clipper during IPR session doesn't work correctly;

(*) VRayOrnatrixMod/VRayHairFarmMod: Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MAXScript;

(*) VRayProxy: Mesh preview memory leak after 3.50.01;

(*) VRayStochasticFlakesMtl: Shading produces blending artifact;

(*) VRayToon: Crashes when rendering with VRayScatter;

(*) VRayToon: Produces artifacts when width map is set;

(*) VRayToon: Removing objects from VRayToon exclude list sometimes removes wrong objects;

(*) VRayToon: The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied;

(*) VRayVolumeGrid: Crash when previewing or rendering a cache where the ID channel cannot be uncompressed;

(*) VRayVolumeGrid: Deleting a volume grid object and then rendering causes a crash;

(*) VRayVolumeGrid: Exporting a VRScene with volume grid object calculates light and particle pre-passes;

(*) VRayVolumeGrid: Broken Lighting and Specular render elements for reflective/refractive geometry;

(*) VRayVolumeGrid: Lights that were in the scene before creating a new volume grid object are added to its exclude list;

(*) VRayVolumeGrid: Ocean Rendering hangs at low altitude when the container is far away;

(*) VRayVolumeGrid: Slow creating and deleting of many lights from the scene;

Build 3.50.01 (beta) (16 November 2016)

==============

New features:

(*) V-Ray: Enable usage as an interactive production renderer (IPR);

(*) V-Ray: Enable the resuming of bucket renders from raw .vrimg files;

(*) V-Ray: Enable the resuming of progressive renders;

(*) V-Ray: Experimental implementation of adaptive lights;

(*) V-Ray: Optimize GI rendering;

(*) V-Ray RT: Support for direct output to Oculus Rift and HTC Vive;

(*) V-Ray RT: Object picking in VFB;

(*) V-Ray RT: Enable "Set focus distance" in the VFB for the selected camera;

(*) V-Ray GPU: Aerial Perspective support;

(*) V-Ray GPU: Support for matte materials shadow catcher;

(*) V-Ray GPU: Support for the VRayStochasticFlakesMtl material;

(*) V-Ray GPU: Initial implementation for on-demand mip-map texture in production rendering mode;

(*) V-Ray GPU: Less CPU memory usage when rendering scenes with many textures;

(*) V-Ray GPU: Less GPU memory usage when rendering scenes with many textures;

(*) V-Ray GPU: Implement support for Render mask;

(*) V-Ray GPU: Support for velocity render element;

(*) V-Ray GPU: Better handling of geometry and materials updates during ActiveShade;

(*) V-Ray GPU: Add "Low GPU thread priority" option;

(*) V-Ray GPU: Support for additive mode of the VRayBlendMtl;

(*) V-Ray GPU: Support for transparency for the layers of the VRayBlendMtl;

(*) V-Ray GPU: Add support for VRayAtmosphere render element;

(*) V-Ray GPU: Fixed differences in lighting between V-Ray RT CPU and GPU;

(*) V-Ray GPU: Fixed differences in texture blending between V-Ray RT CPU and GPU;

(*) V-Ray GPU: Support for Irradiance Map from file;

(*) V-Ray GPU: Support for VRayRenderID, VRayObjectID and VRayMtlID render elements;

(*) V-Ray GPU: Implement ground projection of VRayHDRI;

(*) VFB: Implement hardware acceleration support for lens effects;

(*) VRayMtl: Implement "Glossy Fresnel" option;

(*) VRayALSurfaceMtl: Include alSurface shader port for V-Ray in the installation;

(*) VRayProxy: Support for user property tags in the proxy file name;

(*) VRayScannedMtl: Add ability to capture and render the back lighting;

(*) VRayVolumeGrid: Add a render preset for Maya Fluids vdb;

(*) VRayVolumeGrid: Support for Cap Mesh mode in V-Ray RT;

Modified features:

(*) V-Ray/V-Ray RT: The progressive sampler should finish the current pass when the given "Render time" is surpassed;

(*) V-Ray: Add control for panoramic pole merging for stereoscopic rendering (V-Ray RT MAXScript properties .top_merge_angle .bottom_merge_angle);

(*) V-Ray/V-Ray RT: Draw the alpha channel during the undersampling phase of the progressive sampling;

(*) V-Ray: Dome light minor speed optimization;

(*) V-Ray: Display warning when "View navigation" in ActiveShade is selected without looking through camera;

(*) V-Ray: Increase the tooltip display times in the render settings;

(*) V-Ray: Remove the interpolated reflections/refractions options;

(*) V-Ray: Set the default value for the dynamic noise threshold for the progressive sampler to 80;

(*) V-Ray: Use adequate precision for render elements (full/half precision) in OpenEXR files;

(*) V-Ray: When using a dome light, matte objects have visible outlines unless GI environment is overridden with zero;

(*) V-Ray: Bundle License Server with the installation instead of the vrlservice.exe;

(*) VRayMtl: Make the GGX BRDF the default one and turn on glossy Fresnel by default;

(*) VRayMtl: Move the "reflect on back side" option in the reflection section of the Basic rollout;

(*) VRayMtl: The anisotropy controls should be disabled when the BRDF is set to Phong;

(*) VRayProxy: Allow for the viewport preview to be overridden by another .vrmesh or Alembic file;

(*) VRayProxy: Add rendering support for Mudbox exported .vrmeshes with Level-of-Detail;

(*) VRayProxy: Interpolate geometry data for heterogeneous Alembic files with velocity channel;

(*) VRayProxy: Optimized the preview read and update for animated proxies;

(*) V-Ray RT: Apply resolution changes without restarting the rendering;

(*) V-Ray RT: Add "Select object" and "Get object material" right-click options in the VFB;

(*) V-Ray RT: Add UI mode views switcher for V-Ray RT between Default and Advanced views;

(*) V-Ray RT: Make V-Ray RT to take the render state of the Laubwerk trees options, not the viewport;

(*) V-Ray RT: VFB output file paths are not exported in .vrscene file;

(*) V-Ray RT: View navigation in ActiveShade VFB is too fast;

(*) V-Ray GPU: Support for the directionality attribute of the VRayLight in Plane mode;

(*) V-Ray GPU: Ability to load precalculated Irradiance map GI cache files;

(*) V-Ray GPU: Changes on materials with baked texture to be updated quicker;

(*) V-Ray GPU: Faster rendering of materials with bump maps;

(*) V-Ray GPU: Faster rendering with Bitmap output curves;

(*) V-Ray GPU: Faster rendering of rounded edges texture;

(*) V-Ray GPU: Print the message about not having OCL devices env var as a info, not warning;

(*) V-Ray GPU: Print the OpenCL Driver version in the log;

(*) V-Ray GPU: Print warning when there is a render element that's not supported on the GPU;

(*) V-Ray GPU: Print warning when max sample level is set to 0;

(*) V-Ray GPU: Raise the number of rays per pixel when the number of active pixels is too low;

(*) V-Ray GPU: Solid reflective material getting alpha dropouts;

(*) V-Ray GPU: Support for UVW coordinates type in VRaySamplerInfo render element;

(*) VFB: MAXScript commands to show/hide history and color corrections panels of the VFB;

(*) VFB: Contrast curve should be applied in sRGB color space;

(*) VFB: Change the default values of the Lens Effects;

(*) VFB: Improve history images saving speed;

(*) VFB: Move the history image compare buttons from the main toolbar to history toolbar;

(*) VFB: The button for showing the messages log should bring the messages window to the front;

(*) VFB: White balance should be applied before exposure;

(*) VRayClipper: Optimize plane clipper with empty exclude lists;

(*) VRayDenoiser: A warning should be printed when the VFB is disabled;

(*) VRayDenoiser: Check the sampler settings before starting a render and warn if incompatible;

(*) VRayHDRI: Add a MAXScript parameter for axial rotation;

(*) VRayOSLMtl/VRayOSLTex: Enable support for multiple include paths in OSL;

(*) VRayOSLMtl/VRayOSLTex: Speed up the texture sampling in OSL;

(*) VRayScannedMtl: Add ability to render licensed materials (library licenses);

(*) VRayScannedMtl: Add support for Nitrous viewport preview;

(*) VRayStereoscopic:  Add new fragment merge mode, where fragments are merged by render ID and z-depth;

(*) VRayTriplanarTex: The "blend" and "scale" parameters should be animatable;

(*) VRayToon: Add an option to exclude an object in the V-Ray object properties;

(*) VRayVolumeGrid: High-DPI support for the render curves and gradients;

(*) VRayVolumeGrid: Improve the motion blur for atmospherics;

(*) VRayVolumeGrid: Improve the velocity voxel preview;

(*) VRayVolumeGrid: Optimize rendering with emissive lights, Ray-Traced self-illumination and complex geometry;

(*) VRayVolumeGrid: Respect the maxRenderThreads setting in V-Ray during rendering;

(*) VRayVolumeGrid: Support V-Ray's per-object motion blur duration override;

(*) VRayVolumeGrid: When several points on diagram are selected, right click on one of them should affect all points;

(*) vdenoise.exe: Add abort on OpenCL errors;

(*) vdenoise.exe: The noise level channel can also be named "VRayNoiseLevel";

(*) V-Ray Toolbar: Creating VRayFur from the toolbar button should select the newly created fur object;

(*) V-Ray scene converter: Added an option to convert only selected objects;

(*) .vrscene exporter: Renderer settings of V-Ray RT as production renderer are not exported;

Bug fixes:

(*) V-Ray: Crash on loading scene after rendering with time stamp;

(*) VRaySamplerInfo: Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type;

(*) DR: "Failed to delete server scene file" DR warning appears but the file has been deleted successfully;

(*) VRayGLSLMtl/VRayGLSLTex/VRayOSLMtl/VRayOSLTex: GLSL and OSL plugins crash Max when the error message contains %;

(*) VRayOrnatrixMod/VRayHairFarmMod: Hair tessellation segments are not calculated correctly for orthographic views;

(*) Hair&Fur: Invalid geometric normal (000) for "HairVrShadeable" warning with Hair and Fur;

(*) VRayLight: Light portals appear noisier than rectangular lights due to undersampling;

(*) MultiMatteElement: Opacity is not working with MultiMatteElement;

(*) V-Ray: Remove the "(notUsed)" from the imageSampler_renderMask MAXScript properties;

(*) VRayFastSSS2: Render to texture crashes with VRayFastSSS2 material;

(*) VRayDisplacementMod: Rendering an animation with 2D displacement with VRayHDRI map with values greater than 1.0 causes the object to disappear on the second frame;

(*) V-Ray: "Tiled texture cache set" message is flooding the log when using Slate Material editor;

(*) V-Ray: Unwanted GI caustics with refractive materials with "affect shadows" enabled;

(*) V-Ray RT: Composite texture with Output map on reflect and diffuse gives a different than production render result;

(*) V-Ray RT: Crash with Particle Flow and motion blur when sliding the time during ActiveShade session;

(*) V-Ray RT: Crash when there are materials with very long names and special characters;

(*) V-Ray RT: Effect ID of VRayMtl is not exported;

(*) V-Ray RT: Excessive progressive sampling AA filter memory consumption with ActiveShade rendering and render region;

(*) V-Ray RT: Exclude lists of VRayDirt don't work with HairFarm;

(*) V-Ray RT: Exporter doesn't resolve light cache file paths;

(*) V-Ray RT: Exporter is missing some of the VRayMtl and VRayFastSSS2Mtl features;

(*) V-Ray RT: Isolating geometry in a scene with duplicating nodes names and handles produces WndProc error with out of process rendering;

(*) V-Ray RT: Invalid geometric normal warnings with VRayLight and stereo cube camera;

(*) V-Ray RT: "Static geometry" of VRayDisplacementMod is not exported;

(*) V-Ray RT: There is no motion blur on VRayFur when applied to a geometry with a modifier;

(*) V-Ray RT: Motion blur samples are not applied to animated VRayPhysicalCameras unless they are set locally;

(*) V-Ray RT: Not all supported image filters are exported;

(*) V-Ray RT: Not exported opacity texture correctly if names are the same with other textures;

(*) V-Ray RT: Not updating the IFL sequences properly during time slider change;

(*) V-Ray RT: V-Ray trace sets are not exported;

(*) V-Ray GPU: Auto update bitmaps is broken with in-process rendering;

(*) V-Ray GPU: Crash when reading from large, 8k+ textures;

(*) V-Ray GPU: Crash when switching Noise coordinates to "Vertex color channel" while rendering;

(*) V-Ray GPU: Crashes on scenes containing textures with elliptical filtering;

(*) V-Ray GPU: Crash with motion blur and Material IDs set;

(*) V-Ray GPU: Different texture output with Color Map and tweaked Output Amount;

(*) V-Ray GPU: Different bump compared to CPU with Mask map;

(*) V-Ray GPU: Difference in shading VRayDirt in VRayTriplanarTex;

(*) V-Ray GPU: Different indexes of Ornatrix hairs on each frame;

(*) V-Ray GPU: Flicker when rendering animation with Backburner/Deadline with lights with include/exclude lists;

(*) V-Ray GPU: GGX BRDF produce noise in Object ID render element in CUDA;

(*) V-Ray GPU: IES lights with invalid paths to files sometimes are rendered wrong;

(*) V-Ray GPU: Incorrect sun position when using VRaySun/Sky with specific procedural color correction textures;

(*) V-Ray GPU: Mapped masks of Composite map don't work;

(*) V-Ray GPU: Material shader tree does not reflect the materials changes in ActiveShade in all cases;

(*) V-Ray GPU: Out of process V-Ray RT rendering crashes on frame change in a scene with duplicating nodes names;

(*) V-Ray GPU: "Random by Render ID" mode of VRayTriplanarTex is not applied in bump;

(*) V-Ray GPU: Render elements does not respect the transparency of materials;

(*) V-Ray GPU: Render server crashes when rendering animation with lights with include/exclude lists;

(*) V-Ray GPU: Undersampling artifacts occur on the bottom and right edges of the region during ActiveShade session;

(*) V-Ray GPU: Using excessive host mem when there are a lot of textures in the scene;

(*) V-Ray GPU: VRayColor2Bump in base material of VRayBumpMtl deactivates VRayEdgesTex;

(*) V-Ray GPU: VRayLight type Disc produces different lighting when textured;

(*) V-Ray GPU: VRayZDepth "clamp zdepth" option has no effect;

(*) V-Ray GPU: Wrong blending between texture and color in Falloff texture;

(*) V-Ray GPU: Wrong lighting with max ray intensity set to 1;

(*) VFB: Artifacts appear on the render channels dropdown control after show/hide history;

(*) VFB: color correction controls disappear and lens effects settings are misplaced if scrolled down and resized;

(*) VFB: Enabled color corrections cause major UI slow downs in ActiveShade mode;

(*) VFB: Incorrectly resized when loaded a scene and the side panels have been open;

(*) VFB: Raw output image file extension is not persistent;

(*) VFB: Render channels dropdown box progressively diminishing its height;

(*) VRayBlendMtl: Appears invisible in the viewport set to realistic preview;

(*) VRayBump2Normal: Bump map slot is not updated when plugging/unplugging a map in Slate Material Editor;

(*) VRayClipper: Artifacts with animated object;

(*) VRayClipper: Exclude list is not considered for generating VRayEdgesTex round corners;

(*) VRayClipper: Generates artifacts on excluded objects with VRayFastSSS2/VRaySkinMtl;

(*) VRayClipper: Generates darker result when clipping VRayFastSSS2/VRaySkinMtl in Raytraced mode;

(*) VRayDenoiser: Falling back to CPU with very wide images;

(*) VRayDisplacementMod: Crash in View-dependent mode in orthographic views;

(*) VRayDisplacementMod: Crash with object-based VRayFastSSS2;

(*) VRayDisplacementMod: Setting 2D displacement resolution to 1 crashes 3ds Max;

(*) VRayDisplacementMod: Subdivision displacement in View-dependent mode is not calculated correctly for orthographic views;

(*) VRayGLSLMtl/VRayGLSLTex: GLSL crashes when compiling embedded shaders;

(*) VRayGLSLMtl/VRayGLSLTex: The BRDFGGX plugin and the GGX mode of BRDFVRayMtl produce different results;

(*) VRayFur: VRayFur does not generate proper defocusAmount render element with motion blur;

(*) VRayHDRI: Displaying parameters in the Compact Material Editor reinitializes ActiveShade rendering;

(*) VRayHDRI: Elliptical filtering is very slow with displacement;

(*) VRayLight: Crash when changing type in creation mode;

(*) VRayNormalMap: Faceted results on subdivided meshes;

(*) VRayOrnatrixMod: Hair does not render when loaded through an XRef object;

(*) VRayOrnatrixMod: Hairs get occluded when light, camera and hairs are linked to an animated object;

(*) VRayOSLMtl/VRayOSLTex: 3D noises appear as stripes;

(*) VRayOSLMtl/VRayOSLTex: Incorrect rendering of V-Ray OSL shaders when part of a VRayBlend material;

(*) VRayOSLMtl/VRayOSLTex: Preprocessor-only output is polluted with diagnostic messages;

(*) VRayProxy: "Automatically create proxies" loads vrmeshes very slow;

(*) VRayProxy: Incorrect normals geometry with mirrored transformation;

(*) VRayProxy: Loading a specific Alembic file with particles crashes 3ds Max;

(*) VRayProxy: NaN pixels with in the VRayRawShadow and VRayRawLighting render elements;

(*) VRayProxy: Slow down when loading Alembic files with many meshes in 3ds Max 2017;

(*) VRayProxy: Visibility lists are incorrectly refreshed;

(*) VRaySamplerInfo: Multi-sampled motion blur produces artifacts on animated proxies;

(*) VRaySkinMtl: Doesn't work with the Vexus material from John Martini;

(*) VRaySky: Deleted VRaySun still appears in the VRaySky;

(*) VRaySky: Find VRaySun from an XRef'd scene when using VRaySky;

(*) VRayStochasticFlakesMtl: Does not appear in the Material Editor when V-Ray RT/GPU is selected as render engine;

(*) VRayToon: Black color in Width map produces artifacts in the RGB and render elements;

(*) VRayTriplanarTex: Crash when connected to bump slot through VRayNormalMap;

(*) VRayTriplanarTex: Invalid bump normals warnings when source texture returns zero UVW coordinates;

(*) VRayTriplanarTex: Normal maps are not rotated properly;

(*) VRayTriplanarTex: Wrong tiling when plugged into bump map slot;

(*) VRayVolumeGrid: 3ds Max crashes when playing animation with Time Bend Controls mode set to Loop;

(*) VRayVolumeGrid: Artifacts with Grid-based Self-Illumination;

(*) VRayVolumeGrid: Bucket artifacts with a moving grid using Phoenix Light Cache together with motion blur;

(*) VRayVolumeGrid: Different render result when rendering on CPUs with different number of cores;

(*) VRayVolumeGrid: Each time a render diagram is expanded or collapsed, it is fitted again;

(*) VRayVolumeGrid: Emissive lights are calculated in V-Ray RT even when the Fire channel does not exist;

(*) VRayVolumeGrid: Geometry behind simulator occludes render elements;

(*) VRayVolumeGrid: It is possible to open the right click menu when moving a point in the diagrams or gradients;

(*) VRayVolumeGrid: Interface lag when looking at a missing frame from a very long cache sequence;

(*) VRayVolumeGrid: Motion blur for volumetrics does not take into account "Interval center";

(*) VRayVolumeGrid: Per-axis zoom in the shading diagrams does not respect the cursor position;

(*) VRayVolumeGrid: Rendering with motion blur and duration=0 will preprocess forever;

(*) VRayVolumeGrid: Scene saved with the old curves in Simple Smoke mode always has Inactive transparency diagram;

(*) VRayVolumeGrid: Scrubbing the timeline with animated Direct Cache index leads to 3dS Max crash;

(*) VRayVolumeGrid: The Fire Color and Intensity curves should act as a whole when fitted;

(*) VRayVolumeGrid: V-Ray RT won't render smoke shaded by Smoke channel;

(*) VRayVolumeGrid: Volumetric Geometry mode creates holes in Alpha at geometry intersection when Jittering is enabled;

(*) VRayVolumeGrid: When editing diagram handle coordinates, Smooth Bezier handles stop working properly;

(*) VRayVolumeGrid: Wrong velocity scaling with imported volumetric simulation from Houdini;

(*) V-Ray Light Lister: Rows are overlapping;

(*) ply2vrmesh.exe: Node transformation is applied only to the vertex channel but not to the normals channel;

(*) vdenoise.exe: Crash with 8K OpenEXR files;

(*) Installer: Help button opens the system browser rather than default browser;

На сайте c 14.01.2010
Сообщений: 1659
Минск
Ребят, у них15го будет вебинар, нужно зарегиться и застолбить местоsmiley-smile.gif
На сайте c 19.02.2011
Сообщений: 3572
Москва
Что то я не понял что такое IPR. Чем он отличается от active shade Vray RT?
На сайте c 14.01.2010
Сообщений: 1659
Минск
Цитата alexfmos:
Что то я не понял что такое IPR. Чем он отличается от active shade Vray RT?

Цитата Charlyxxx:
И еще одно видео, показывающее работу с новым IPR, который работает на CPU =) То есть это тот же Production рендер, только интерактивный =) И ребята, у которых например Xeon =)) хорошенько заметят разницу между RT и IPR. 

На сайте c 19.02.2011
Сообщений: 3572
Москва
Sanfoura, так а в чем отличие от RT? Он тоже интерактивный и тоже работает на CPU
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