Hi everyone!
Sometimes you just want to create something purely for fun — without worrying about polycount limits, strict UV requirements, or any other production constraints. That’s exactly what I decided to do recently.
I generated the concept using an AI model, modeled a steampunk microscope in 3ds Max, unwrapped it in RizomUV, and textured it in Substance Painter. I also created the final renders directly in Painter and really enjoyed the whole process.
You can watch the full creation process of this steampunk microscope on my YouTube channel:
https://www.youtube.com/watch?v=_wiV_Icfays