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Hi everyone! Sometimes you just want to create something purely for fun — without worrying about polycount limits, strict UV requirements, or any other production constraints. That’s exactly what I decided to do recently. I generated the concept using an AI model, modeled a steampunk microscope in 3ds Max, unwrapped it in RizomUV, and textured it in Substance Painter. I also created the final renders directly in Painter and really enjoyed the whole process. You can watch the full creation process of this steampunk microscope on my YouTube channel: https://www.youtube.com/watch?v=_wiV_Icfays 

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Комментарии (7)

+2
Nervosa
Супер
+1
ALMUHAMMAD
GOOD 👍
+2
Aleksandr_Isaev
Отличная модель!
0
summitz
уберите снежинки
0
Blew
Здорово все выглядит
0
Zhurbina
КААААААЙФ!!! Превосходно!
0
dangsho
woow Perfect