Тем временем я поставил Vray 3.5, пока работает стабильно и приятно:
Build 3.50.02 (beta) (11.01.2017)==============New features:
(*) V-Ray: Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements;
(*) V-Ray: Fallback to limited functionality Demo mode if no license is present;
(*) V-Ray RT: Add support for adaptive lights;
(*) V-Ray GPU: All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture;
(*) V-Ray GPU: Implement support for Forest Color texture;
(*) V-Ray GPU: Support for "Mapped", "Linear" and "4 corners" Gradient types in Gradient Ramp texture;
(*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in ActiveShade);
(*) V-Ray GPU: Support for the planar VRayClipper;
(*) VFB: Lens effects work on the denoised result if a denoiser render element is present;
(*) VFB: Lens effects can be enabled and adjusted during rendering;
(*) VRayMDLMtl: Integrate support for NVIDIA MDL;
(*) VRayMDLMtl: Initial support for VRayMDLMtl in V-Ray RT;
(*) VRayScene: Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file;
(*) VRayToon: Ability to store the toon outlines in a separate render element;
(*) VRayVRmatMtl: Does not update on filename change in V-Ray RT;
(*) V-Ray Toolbar: Add button to make selected objects shadow catchers;
Modified features:
(*) V-Ray: 3ds Max render effects should be applied when the "Stop" button is pressed in the render progress;
(*) V-Ray: Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count;
(*) V-Ray: Bucket resuming writes its own .vrimg output if other output format is set;
(*) V-Ray: Enable adaptive lights by default;
(*) V-Ray: Faster 2d displacement on machines with many cores;
(*) V-Ray: Faster rendering of proxies on many-core machines;
(*) V-Ray: Improve the HDR images loading speed;
(*) V-Ray: Make "1" a possible value for Geometry samples in Render Setup;
(*) V-Ray: Remove limitation on parameters count for OSL and GLSL shaders;
(*) V-Ray: Restore the 3ds Max project folder after DR render;
(*) V-Ray: Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular;
(*) V-Ray: Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins;
(*) V-Ray: The light grid for adaptive lights does not take specular light contributions into account;
(*) V-Ray RT: Allow irradiance map and light cache from saved file in ActiveShade;
(*) V-Ray RT: Change mouse cursors for some of the right click modes during ActiveShade;
(*) V-Ray RT: Implement export of VRayToon;(*) V-Ray RT: Implement the glossy Fresnel options;
(*) V-Ray RT: Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex;
(*) VFB: Add a render stamp variable "noiseThreshold" for the reached noise threshold of the progressive sampler;
(*) VFB: Add toolbar button for copying the current channel to clipboard;
(*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000;
(*) VFB: Show a progress bar in the VFB during IPR session;
(*) VRayALSurfaceMtl: Support for "Raytraced SSS ID" V-Ray object property;
(*) VRayMtl: Disabled by default the GI checkbox for self-illumination;
(*) VRayMtlReflectIORBake: Replace the "Store in fixed point format (rg.ba)" option with an "Invert value" one;
(*) V-Ray Bitmap to VRayHDRI converter: Bitmaps in objects/modifiers/environment should be handled;
Bug fixes:
(*) V-Ray: Adding lights during IPR session produces wrong results when adaptive lights are enabled;
(*) V-Ray: Artifacts with adaptive lights and VRayFastSSS2 material;
(*) V-Ray: Crash when modifying matte object material in IPR;
(*) V-Ray: Deep merge strategy set as "None" renders incorrectly with non-fully opaque objects;
(*) V-Ray: Different bump with bitmaps since 3.50.01;
(*) V-Ray: Environment map ghosting through objects when matte/shadow objects are in the scene;
(*) V-Ray: If there is no license available V-Ray crashes when rendering;
(*) V-Ray: IPR crashes with Hair and Fur on render stop;
(*) V-Ray: IPR crashes with VRayExtraTex render element;
(*) V-Ray: IPR crashes while painting with the VRayFurStyler;
(*) V-Ray: Issue with finalToon and orthographic cameras;
(*) V-Ray: Noisy pixels not cleaned up by the progressive sampler;
(*) V-Ray: Random crashes after progressive rendering is finished;
(*) V-Ray: Render hangs when resuming with DR and distributed light cache;
(*) V-Ray: Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with "direct illumination" enabled;
(*) V-Ray: OSL preprocessor-only output is polluted with diagnostic messages;
(*) V-Ray: Wrong viewport drawing of objects after rendering in 3ds Max 2017;
(*) V-Ray: Scene renders brighter when there is glass at the windows;
(*) V-Ray RT: Crash during ActiveShade with a scene with instanced VRayProxy;
(*) V-Ray RT: Crash with time slider and motion blurred meshes;
(*) V-Ray RT: Error when rendering RT DR with Max Frame buffer and Render Mask;
(*) V-Ray RT: Matte for refl/refr of VRayMtlWrapper has no effect;
(*) V-Ray RT: Mismatched Vertical Tilt correction compared to production renderer;
(*) V-Ray RT: Noisy results with progressive sampler when Sub-pixel mapping is enabled;
(*) V-Ray RT: Skew modifier on Standard cameras is ignored;
(*) V-Ray RT: Unhandled exception when editing part of specific material used as Override during ActiveShade session;(*) V-Ray RT: Using Array tool during ActiveShade rendering causes missing objects in 3ds max 2017;
(*) V-Ray RT: VRayIntancer crashes when rendering out of process;
(*) V-Ray RT: When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light;
(*) V-Ray GPU: Add warning when using too many textures per material with on-demand textures;
(*) V-Ray GPU: Artifacts with shadow catcher;
(*) V-Ray GPU: Bitmap aperture is not rendered with CUDA;
(*) V-Ray GPU: Broken shader with dirt as layer weight;
(*) V-Ray GPU: Can't use more than 1 triplanar texture for bump;
(*) V-Ray GPU: Crash with Distance texture;
(*) V-Ray GPU: Difference in transparency between RT CPU and GPU in specific scene;
(*) V-Ray GPU: Different shader result in scene with complex procedural texture tree;
(*) V-Ray GPU: Hair is rendered very slow with light cache.;
(*) V-Ray GPU: OCL device select tool doesn't save changes on some computers;
(*) V-Ray GPU: On demand textures produce different result to Full Size with specific scene;
(*) V-Ray GPU: Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map;
(*) V-Ray GPU: Refraction volume is shaded differently compared to CPU;
(*) V-Ray GPU: Specific GLSL shader files produce error with CUDA;
(*) V-Ray GPU: Moving lights in 3ds Max is causing GPU memory leak;
(*) V-Ray GPU: Negative values for distribution of VRayDirt produce unexpected results;
(*) VFB: Artifacts in Compare V-Ray Settings window from VFB History when resized;
(*) VFB: Crash when lens effects Bloom mode is set to Render elements only;
(*) VFB: Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB;
(*) VFB: Render region issues when set through MaxScript vrayVFBSetRegion function prior to rendering;
(*) VFB: The width of History Settings window is not enough to display the whole "Completed Renders Only" checkbox label;
(*) VFB: V-Ray RT settings are not saved in the history if set as production renderer;
(*) VFB: Zooming the color corrections curve causes major lagging of the UI;
(*) VRayClipper: Mesh clipper doesn't handle motion blur;
(*) VRayClipper: More precise rendering with GI;
(*) VRayClipper: Moving a mesh clipper during IPR session doesn't work correctly;
(*) VRayOrnatrixMod/VRayHairFarmMod: Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MaxScript;
(*) VRayProxy: Mesh preview memory leak after 3.50.01;
(*) VRayStochasticFlakesMtl: Shading produces blending artifact;
(*) VRayToon: Crashes when rendering with VRayScatter;
(*) VRayToon: Produces artifacts when width map is set;
(*) VRayToon: Removing objects from VRayToon exclude list sometimes removes wrong objects;
(*) VRayToon: The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied;
(*) VRayVolumeGrid: Crash when previewing or rendering a cache where the ID channel cannot be uncompressed;
(*) VRayVolumeGrid: Deleting a volume grid object and then rendering causes a crash;
(*) VRayVolumeGrid: Exporting a VRScene with volume grid object calculates light and particle pre-passes;
(*) VRayVolumeGrid: Broken Lighting and Specular render elements for reflective/refractive geometry;
(*) VRayVolumeGrid: Lights that were in the scene before creating a new volume grid object are added to its exclude list;
(*) VRayVolumeGrid: Ocean Rendering hangs at low altitude when the container is far away;
(*) VRayVolumeGrid: Slow creating and deleting of many lights from the scene;