На сайте c 15.03.2010
Сообщений: 19
Ханты-Мансийск
здравствуйте)...помогите ближнему своему(ближнему неумехе ).. ... установила max2012 для него vray ...а как перенести материалы туда?..В Material Editor пустые черные окошки...тема была наверное уже такая-простите но не могу найти.. .
может я vray опять неправильно крякнула???
На центре писали, что это не офф релиз!
Я сам потестил, на ночь поставил считать интерьер, взятый с 2011 макса, время рендера не увеличилось, зато после просчета 2х кадров, макс вылетел, у меня в глобальных переменных стоит старое семлирование врея ( это я делал для версии время 2,002) может для 03 версии эту переменную надо убрать. На офф.форуме хаосов писали что ломаная версия вышла раньше официальной )) и что типа это липа. офф версия стала доступна 5 мая только, соответственно назревают сомнения по поводу честности данной версии народного врея
tata_nusha
можно ещё в настройках рендера (assign render) вручную выставить vray и потом нажать save as default
материалы в редакторе останутся менталские, но хоть рендер переключать не надо будет
но вообще надо было ставить max не design раз ментал не юзаете. с ним попроще.
Nemo
да собственно и фиг с ним ) Зато вирей УЖЕ есть. Сломают офрелиз - переползём на него. Меня радует что 2.0.0.3 чище рендерит. Как раз в одной работе было очень важно. А ставить 1,5 уже не охота )
возможно, что вирей таки Хаос сам вбросил. Понял, что долгий лом версии для 2011 вышел ему боком.
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
Bug fixes:
Noise with "Clamp output" option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MaxScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in "Movie" mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for "affect specular" option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the "Camera map per pixel" texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;