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New features in V-Ray Next,
Beta 1 for 3ds MaxV-Ray
GPUFast GPU production rendering with faster, cleaner lighting — now supports environment fog and VRscans.
NEW Adaptive Dome LightFaster, cleaner image-based lighting, removing the need for skylight portals.
NEW Auto Exposure & White BalanceFast, automatic scene analysis determines correct exposure and white balance for your image.
V-Ray Physical CameraBack by popular demand, the V-Ray Physical Camera has been updated with a simpler UI and support for the new auto exposure and white balance settings.
NEW Hair ShaderNew more realistic VRayHairMtl2 hair shader with melanin color controls, better highlights and more natural light distribution.
NEW Switch MaterialEasily switch between several materials applied to any object with the new VRaySwitchMtl, great for rendering material options, adding random variations or creating render passes.
NEW V-Ray Plugin Material & TextureLoad any texture or material that’s available in V-Ray Standalone and render it in V-Ray for 3ds Max using the new V-RayPluginTex or VRayPluginMtl.
Render ElementsDenoise any render element, not just the beauty pass, for better control in compositing.
NEW V-Ray SDKUpdated rendering architecture that takes full advantage of modern hardware, including optimized vector calculations using SSE 4.2 and customized Intel® Embree ray tracing library 2.13.