Autodesk has made the documentation for its upcoming release available online. The “What’s New?” section for 3DS Max 2019 points towards several new features, including:
A new OSL Map and built-in support for Open Shading Language including the ability for users to use existing shaders or author their own OSL maps.
A new Shape Booleans tool that enables users to use boolean operations on splines. It uses the same UI as the recently updated mesh booleans features.
A new advanced procedural map for creating wood textures with outputs that support a PBR workflow.
A new Shared Views feature that enables artists to publish a model or a selection online directly from within 3DS Max. Could be used for communicating with collaborators and receiving feedback.
Improvements to Alembic support to make it possible to preserve more data channels when transferring animated or static data between DCC tools.
Improvements to extruding and bevelling workflows so that the normals are now respected when multiple faces with shared edges are at different angles. If you prefer the previous behaviour there’s a new extrude angle parameter to switch between the new and legacy behaviour.
The Renderable Spline modifier has been updated with the ability to correct twists plus the ability to quad cap and round the ends of open splines.
New options for project folders so that users can create new folder hierarchies based on recent projects, use the default structure, or create an empty project with no existing structure or hierarchies.
To improve security executable code and MAXScript files have been signed with digital signatures.
New features in 3DS Max Interactive (a separate download) including the ability to edit your levels in virtual reality, a new smart placement tool that works in both the viewport and VR, live linking of transforms between 3DS Max and 3DS Max Interactive, the ability to convert 3DS Max’s photometric lights to Physical lights in interactive including IES files, and a new template compatible with Oculus and HTC Vive systems.
It’s important to mention that 3DS Max 2019 has yet to be officially announced, we’ll update this news post as more information becomes available. See the current list of new features on Autodesk’s Documentation site.
А я смотрю у них тема появилась в апдейты не ошибки чинить, а функционал расширять. 2018 и 2018.4 это две большие разницы. Возможно с 2019-ым аналогично будет.
мда.. форум ломится у них от запросов на введение нужных фишек, о которых просят юзвери уже не первый год.
а они все какие-то мелочи добавляют.
интересно, иконки в интерфейсе в этой версии опять поменяют?)
Цитата grdesigner:
Цитата Kenzo80:
И всё?
А я смотрю у них тема появилась в апдейты не ошибки чинить, а функционал расширять. 2018 и 2018.4 это две большие разницы. Возможно с 2019-ым аналогично будет.
а вообще, да, судя вот по тому что пишут на cgchannel с 2018 макса автодески перешли на новую модель выпуска, где с каждой обновой они не только ошибки правят, но и новые фишки внедряют.
"However, it’s worth bearing in mind that with the 3ds Max 2018 release cycle, Autodesk rolled out functionality steadily across four quarterly updates rather than concentrating everything in the initial release." http://www.cgchannel.com/2018/03/autodesk-unveils-3ds-max-2019/
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