Фичи новой версии - Build 3.20.03 (official) (10 July 2015)
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Modified features:
(*) V-Ray: Faster rendering of dynamic meshes, instances and VRayProxy objects;
(*) VFB: Deleting an image from the VFB history now sends it to the Recycle Bin;
(*) VRayDistanceTex: Optimized calculations when "inside separate" and "outside separate" options are both disabled;
(*) VRayVolumeGrid: Enabled deleting of all but the last point in diagram and gradient controls;
(*) VRayVolumeGrid: Enabled markers in gradient controls to be moved across their neighbors;
Bug fixes:
(*) V-Ray: Render settings dialog progressively opened slower and could lead to a crash;
(*) V-Ray: 3ds Max froze when selecting the "Cache limit type" option in the DR settings dialog;
(*) V-Ray: Fixed black images with texture baking and image auto-save;
(*) V-Ray: Fixed crashes with Embree hair in specific situations;
(*) V-Ray: Fixed stuck bucket with Embree in specific scene;
(*) V-Ray: Single channel .exr files were not loaded as grayscale;
(*) V-Ray: VFB+ tool windows are inactive when rendering with V-Ray;
(*) V-Ray: The thumbnail preview render for exposure control plugins didn't work correctly with the V-Ray VFB enabled;
(*) Hair&Fur: Fixed crash during light cache calculation;
(*) VRayDisplacementMod: Fixed render was freezing with static subdivision and tiled textures when the displacement map was missing;
(*) VRayDisplacementMod: Fixed artifacts appearing with "cached normals" on displaced objects with "subdivision" method;
(*) VRayPhysicalCamera: Fixed physical camera shifted view when rendering with distortion map;
(*) VRayLightMtl: Rendering with direct illumination enabled unhid lights in viewports;
(*) VRayOrnatrixMod: Ox Hair from Mesh Strips didn't respect Ox render settings and always rendered with defaults;
(*) VRayHairFarmMod: HairFarm hair did not respect light include/exclude lists;
(*) VRayFur: Inconsistent rendering results with texture mapped materials applied to VRayFur;
(*) VFB: Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly;
(*) VFB: Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels;
(*) VRaySun: Too dark sun light in the 3ds Max viewports when using Physical Camera exposure control in 3ds Max 2016;
(*) VRayVolumeGrid: Fixed UI flickering when enabling the Auto Range option;
(*) V-Ray RT: RT export slowed down when exporting a lot of frames for animation;
(*) V-Ray RT: Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present;
(*) V-Ray RT: Rendering randomly stopped during animation sequences;
(*) V-Ray RT: Distortion type and custom attributes of the Physical Camera for 3ds Max 2016 were not translated;
(*) V-Ray RT: VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too;
(*) V-Ray RT: BerconNoise texture UVW coordinates were not exported when distortion was disabled;
(*) V-Ray RT GPU: Wrong interpolation of the light cache could cause increased flickering in animations;
(*) V-Ray RT GPU: Vertex Color texture inside a Composite texture didn't render properly;
(*) V-Ray RT GPU: Fixed wrong render of textured rectangle lights in some situations;
(*) V-Ray RT GPU: Flakes for car paint material rendered with wrong normals;
(*) V-Ray RT GPU: Texture baking could produce incorrect results after a regular render;
(*) V-Ray RT GPU: Displaced geometry was not included in the light cache;
(*) V-Ray RT GPU: Objects with camera visibility OFF did not cast shadows;
(*) V-Ray RT GPU: Fixed sub-optimal rendering of motion blurred displaced meshes;
(*) V-Ray RT GPU CUDA: Fixed driver crash with hair and light cache;
(*) V-Ray RT GPU CUDA: VRayHairInfoTex with mode Random by strand index produced solid color;