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felt342
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Активность: 143
Подробнее
Активность: 143
1 подписчик
19
января
2017
3.50.01 - Beta release
Цитата M.Mauzer: Тем временем я поставил Vray 3.5, пока работает стабильно и приятно: Build 3.50.02 (beta) (11.01.2017)==============New features: (*) V-Ray: Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements; (*) V-Ray: Fallback to limited functionality Demo mode if no license is present; (*) V-Ray RT: Add support for adaptive lights; (*) V-Ray GPU: All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture; (*) V-Ray GPU: Implement support for Forest Color texture; (*) V-Ray GPU: Support for "Mapped", "Linear" and "4 corners" Gradient types in Gradient Ramp texture; (*) V-Ray GPU: Support for adaptive lights in CUDA (both in production and in ActiveShade); (*) V-Ray GPU: Support for the planar VRayClipper; (*) VFB: Lens effects work on the denoised result if a denoiser render element is present; (*) VFB: Lens effects can be enabled and adjusted during rendering; (*) VRayMDLMtl: Integrate support for NVIDIA MDL; (*) VRayMDLMtl: Initial support for VRayMDLMtl in V-Ray RT; (*) VRayScene: Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file; (*) VRayToon: Ability to store the toon outlines in a separate render element; (*) VRayVRmatMtl: Does not update on filename change in V-Ray RT; (*) V-Ray Toolbar: Add button to make selected objects shadow catchers; Modified features: (*) V-Ray: 3ds Max render effects should be applied when the "Stop" button is pressed in the render progress; (*) V-Ray: Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count; (*) V-Ray: Bucket resuming writes its own .vrimg output if other output format is set; (*) V-Ray: Enable adaptive lights by default; (*) V-Ray: Faster 2d displacement on machines with many cores; (*) V-Ray: Faster rendering of proxies on many-core machines; (*) V-Ray: Improve the HDR images loading speed; (*) V-Ray: Make "1" a possible value for Geometry samples in Render Setup; (*) V-Ray: Remove limitation on parameters count for OSL and GLSL shaders; (*) V-Ray: Restore the 3ds Max project folder after DR render; (*) V-Ray: Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular; (*) V-Ray: Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins; (*) V-Ray: The light grid for adaptive lights does not take specular light contributions into account; (*) V-Ray RT: Allow irradiance map and light cache from saved file in ActiveShade; (*) V-Ray RT: Change mouse cursors for some of the right click modes during ActiveShade; (*) V-Ray RT: Implement export of VRayToon;(*) V-Ray RT: Implement the glossy Fresnel options; (*) V-Ray RT: Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex; (*) VFB: Add a render stamp variable "noiseThreshold" for the reached noise threshold of the progressive sampler; (*) VFB: Add toolbar button for copying the current channel to clipboard; (*) VFB: Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000; (*) VFB: Show a progress bar in the VFB during IPR session; (*) VRayALSurfaceMtl: Support for "Raytraced SSS ID" V-Ray object property; (*) VRayMtl: Disabled by default the GI checkbox for self-illumination; (*) VRayMtlReflectIORBake: Replace the "Store in fixed point format (rg.ba)" option with an "Invert value" one; (*) V-Ray Bitmap to VRayHDRI converter: Bitmaps in objects/modifiers/environment should be handled; Bug fixes: (*) V-Ray: Adding lights during IPR session produces wrong results when adaptive lights are enabled; (*) V-Ray: Artifacts with adaptive lights and VRayFastSSS2 material; (*) V-Ray: Crash when modifying matte object material in IPR; (*) V-Ray: Deep merge strategy set as "None" renders incorrectly with non-fully opaque objects; (*) V-Ray: Different bump with bitmaps since 3.50.01; (*) V-Ray: Environment map ghosting through objects when matte/shadow objects are in the scene; (*) V-Ray: If there is no license available V-Ray crashes when rendering; (*) V-Ray: IPR crashes with Hair and Fur on render stop; (*) V-Ray: IPR crashes with VRayExtraTex render element; (*) V-Ray: IPR crashes while painting with the VRayFurStyler; (*) V-Ray: Issue with finalToon and orthographic cameras; (*) V-Ray: Noisy pixels not cleaned up by the progressive sampler; (*) V-Ray: Random crashes after progressive rendering is finished; (*) V-Ray: Render hangs when resuming with DR and distributed light cache; (*) V-Ray: Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with "direct illumination" enabled; (*) V-Ray: OSL preprocessor-only output is polluted with diagnostic messages; (*) V-Ray: Wrong viewport drawing of objects after rendering in 3ds Max 2017; (*) V-Ray: Scene renders brighter when there is glass at the windows; (*) V-Ray RT: Crash during ActiveShade with a scene with instanced VRayProxy; (*) V-Ray RT: Crash with time slider and motion blurred meshes; (*) V-Ray RT: Error when rendering RT DR with Max Frame buffer and Render Mask; (*) V-Ray RT: Matte for refl/refr of VRayMtlWrapper has no effect; (*) V-Ray RT: Mismatched Vertical Tilt correction compared to production renderer; (*) V-Ray RT: Noisy results with progressive sampler when Sub-pixel mapping is enabled; (*) V-Ray RT: Skew modifier on Standard cameras is ignored; (*) V-Ray RT: Unhandled exception when editing part of specific material used as Override during ActiveShade session;(*) V-Ray RT: Using Array tool during ActiveShade rendering causes missing objects in 3ds max 2017; (*) V-Ray RT: VRayIntancer crashes when rendering out of process; (*) V-Ray RT: When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light; (*) V-Ray GPU: Add warning when using too many textures per material with on-demand textures; (*) V-Ray GPU: Artifacts with shadow catcher; (*) V-Ray GPU: Bitmap aperture is not rendered with CUDA; (*) V-Ray GPU: Broken shader with dirt as layer weight; (*) V-Ray GPU: Can't use more than 1 triplanar texture for bump; (*) V-Ray GPU: Crash with Distance texture; (*) V-Ray GPU: Difference in transparency between RT CPU and GPU in specific scene; (*) V-Ray GPU: Different shader result in scene with complex procedural texture tree; (*) V-Ray GPU: Hair is rendered very slow with light cache.; (*) V-Ray GPU: OCL device select tool doesn't save changes on some computers; (*) V-Ray GPU: On demand textures produce different result to Full Size with specific scene; (*) V-Ray GPU: Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map; (*) V-Ray GPU: Refraction volume is shaded differently compared to CPU; (*) V-Ray GPU: Specific GLSL shader files produce error with CUDA; (*) V-Ray GPU: Moving lights in 3ds Max is causing GPU memory leak; (*) V-Ray GPU: Negative values for distribution of VRayDirt produce unexpected results; (*) VFB: Artifacts in Compare V-Ray Settings window from VFB History when resized; (*) VFB: Crash when lens effects Bloom mode is set to Render elements only; (*) VFB: Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB; (*) VFB: Render region issues when set through MaxScript vrayVFBSetRegion function prior to rendering; (*) VFB: The width of History Settings window is not enough to display the whole "Completed Renders Only" checkbox label; (*) VFB: V-Ray RT settings are not saved in the history if set as production renderer; (*) VFB: Zooming the color corrections curve causes major lagging of the UI; (*) VRayClipper: Mesh clipper doesn't handle motion blur; (*) VRayClipper: More precise rendering with GI; (*) VRayClipper: Moving a mesh clipper during IPR session doesn't work correctly; (*) VRayOrnatrixMod/VRayHairFarmMod: Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MaxScript; (*) VRayProxy: Mesh preview memory leak after 3.50.01; (*) VRayStochasticFlakesMtl: Shading produces blending artifact; (*) VRayToon: Crashes when rendering with VRayScatter; (*) VRayToon: Produces artifacts when width map is set; (*) VRayToon: Removing objects from VRayToon exclude list sometimes removes wrong objects; (*) VRayToon: The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied; (*) VRayVolumeGrid: Crash when previewing or rendering a cache where the ID channel cannot be uncompressed; (*) VRayVolumeGrid: Deleting a volume grid object and then rendering causes a crash; (*) VRayVolumeGrid: Exporting a VRScene with volume grid object calculates light and particle pre-passes; (*) VRayVolumeGrid: Broken Lighting and Specular render elements for reflective/refractive geometry; (*) VRayVolumeGrid: Lights that were in the scene before creating a new volume grid object are added to its exclude list; (*) VRayVolumeGrid: Ocean Rendering hangs at low altitude when the container is far away; (*) VRayVolumeGrid: Slow creating and deleting of many lights from the scene; Да вот только ничего полезного не появилось :(
25
сентября
2016
Заработная плата визуализатора
Цитата Skap: У них там может зарплата выше чем наша, вот только и квартиру арендовать в разы дороже. Знакомый работал там и у него значительная часть этой неплохой заплаты уходило на жилье и еду и на себя оставалось очень мало Тоже бред, на аренду 1000 в месяц, если есть своя квартира то 200 всего. Страховки на семью 200 евро. 2000 остается на жизнь, чего хватает и на то чтобы откладывать и попутешествовать. И это если вы один в семье работаете, что сдесь редкость. Если двое рабочие то общаг в месяц выходит под 5к+. А вот про еду то я сам из Латвии и у нас абсолютно такие же цены как и сдесь в Голландии, вся молочка и мясо даже дешевле.