johnnyhenderson

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triggering a character animation on collision...?

've been looking for weeks for a simple script to trigger an animation on the player using collision but can't seem to find any info. Does anyone have a simple script for this they might be willing to share?  I didn't find the right solution from the internet. References: https://forum.unity.com/threads/triggering-a-character-animation-on-collision.493161/ Marketing campaign examples
18.09.2017

How do i use the animator avatar mask to combine two animations ?

I want to combine weapon aiming idle with humanoidwalk. So in the script when i click on the mouse right button it will aim and then when i press W it will start walking.Now with the animator controller and script i have i can make right click on the mouse button and it will aiming but won't walk or i can just press W and it will walk with aiming. But i want to first right click and aiming and then press W and walk.The screen shot is on my main layer the base layer: The Aiming state is with weapon idle animation. And two transitions using parameter name Aiming type bool one transition set to true the other to false. With this i can make right click button on mouse and aiming but not walking. I didn't find the right solution from the internet. References: https://forum.unity.com/threads/how-do-i-use-the-animator-avatar-mask-to-combine-two-animations.493155/ B2B Advertising
18.09.2017

How do I add additional animations to a 3D model I purchased that already comes with animations?

I purchased a 3D model from the asset store that comes with 2-3 dozen animations but not all of the animations I want. The asset comes with .anim and a few .FBX files. I am on a Mac and I already tried importing the FBX file into Blender but it came out looking wrong. Perhaps I just don't know how to use Blender, I'm a programmer, but what is the best way to add animations to this model? I didn't find the right solution from the internet. References: https://forum.unity.com/threads/how-do-i-add-additional-animations-to-a-3d-model-i-purchased-that-already-comes-with-animations.493085/ Whiteboard video
18.09.2017

Camera rotation after animation

So I have an animation that "teleports" the player to a different location. After the animation finishes, the player's head snaps to the right (because the player is facing this direction when the animation is triggered). How can I make the last frame of my animation into my new rotation values so the transition from animation to player control is seamless? I didn't find the right solution from the internet. References: https://forum.unity.com/threads/camera-rotation-after-animation.493076/ Video marketing
18.09.2017

Retro Scifi Terminal concept art

I made this retro scifi terminal piece as I wanted to practice making game assets. I baked normals in Substance Painter and work with synced workflow to UE4. I used 4K texture for the demonstration purpose. I would really appreciate your comment or feedback on the art and design aspect especially.Please Help !Thanks !I didn't find the right solution from the internet.References:- http://polycount.com/discussion/191094654/retro-scifi-terminal-concept-art-feedback-needed- B2B Advertising
11.09.2017

Getting new skills

Hey. My name is Sergey Basheev. I'm creating 3D models and also developing games (I'm learning).Here are some examples of my work: httpswww.behance.net/torvald-mgt. I created this topic as an experiment for myself. I believe that in order to raise the level it is useful to show the work in progress. In general, in life, I have a weak activity on the Internet, and this is my first topic on the forum. So if someone seems to me that I am making something wrong, then correct me.Here I want to show how I will create a minibus model, which in the future will be transferred to a game engine (Unity).Previously, I used this technique: first I did a high-poly model, then based on it I made a low-poly model and baked normals. Now I understand that to create car models is not a very suitable technique. This takes extra time. And the normal maps in the unity are converted to 8 bits. It looks very bad if the surface of the model should have a clear reflection.Please Help !Thanks !I didn't find the right solution from the internet.References:- http://polycount.com/discussion/5451191047/getting-new-skills- Small Business Social Media Marketing
11.09.2017