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CHANGE LOG:
###################### v2.1.3
- Fix. Garbage collect errors in 3dsMax 2017.
- Fix. Memory leaks in 3dsMax 2017 and 3dsMax 2018.
###################### v2.1.2
- Improved. Show bitmaps in viewport speedup.
###################### v2.1.1
+ NEW. Added Redshift bitmap to bitmaps switch.
###################### v2.1
(Main)
+ NEW. All "by shell" operations can be stopped by Esc.
+ NEW. Hidden setting. Enable borders for all buttons. Set main_iconBorders=true in ini file.
- Improved. Better progressbar behavior.
- Improved. Better high poly mesh handling.
(Mapping)
+ NEW. Select longest UV edges. Right click on Rotate shell to edge.
+ NEW. Relax by shell. By Edges and Poly angles.
- Improved. Get size from selected polygons, not shell.
(Viewport)
+ NEW. Switch material bitmaps in viewport.
+ NEW. Backface Cull selected objects. Click: Enable. Right Click: Disable.
+ NEW. Display material in viewport. Click: Switch. Right Click: Enable.
+ NEW. Checker list replaced by button. Click: Switch checker textures. Right Click: Restore object material.
+ NEW. Checker mapping channel get from UVW Map and UVW Xform.
- Improved. Added small horizontal arrow to Arrow Up checker.
- Fix. Issues with checker tiling update.
(Interactive)
+ NEW. Spinners for scale U and V axes. Lock axes checkbutton for uniform scale.
- Improved. Scale minimum 1% to avoid flip.
(Randomize)
+ NEW. Step button instead of checkbox. No need to setup step mode anymore.
+ NEW. Tootips with randomize values.
- Improved. Scale maximum +-90%.
###################### v2.0.1
- Fix. Full stack collapse if you have Turbosmooth at the top of current modifier.
###################### v2.0
(Main)
+ NEW. Modular Rollouts UI with icons. You can hide rollouts with tools you don't need.
+ NEW. Many tools works with all sub objects.
- Improved. Status bar is now more helpful.
- Improved. Progress bar 3 colors: Green - ok, Yellow - processing, Red - error.
- Improved. Removed UI controls disabling.
- Improved. Auto add Unwrap on start is removed. It's became annoying.
- Fix. SubObjects selection reset.
- Fix. 3dsMax 2009 Angle snap disable error.
- Fix. Closing Unwrap UV Editor at start.
- Fix. Group head selection error.
- Fix. Macro tooltip mistype :)
(Unwrap)
+ NEW. SubObject level checkbuttons.
+ NEW. SubObjects conversions.
+ NEW. Select open uv edges.
+ NEW. Select edges outline from current selection. Doesn't work if you will select whole UV Shell.
+ NEW. Grow selection to UV Shells or Geo Elements.
+ NEW. Select same material IDs.
+ NEW. Select same Smooth Groups.
+ NEW. Loop/Ring like in UV Editor.
+ NEW. Transfer SubObject selection from Unwrap to Editable Poly or Edit_Poly and vise versa.
+ NEW. Collapse and Delete any modifier, not only Unwrap. Multiple objects selection supported.
(Mapping)
+ NEW. Flatten mapping to realworld size.
+ NEW. Box mapping to realworld size.
+ NEW. Get size of selected polygons and paste into Scale To spinner.
+ NEW. Fit and center UV to tile.
+ NEW. Normalize UV Shells. Make mapping scale the same.
+ NEW. Match height and width of UV Shells.
+ NEW. Rotate UV Shells to selected vertices or edges.
+ NEW. Align UV Shells. 18 methods.
(Checker)
+ NEW. Checker materials. 4 bitmaps included, and you can add/remove them.
+ NEW. Original material can always be restored, even after 3dsMax crash.
+ NEW. Checker can use realworld size.
(Tools)
+ NEW. UV Smooth. Create SmoothGroups based on mapping elements.
+ NEW. UV Morpher. Create flat UV object in same size as original and morph it to model. Useful for retopology and skinning.
(Interactive)
+ NEW. Auto multiplier based on selected UV Shells size.
+ NEW. Press Shift while drag Offset to change axis.
(Randomize)
+ NEW. Remaining time.
+ NEW. Press Esc to cancel randomizer.
- Fix. Randomize by polygons removed. It can be extremely slow, you , and alsmost nobody need it.
###################### v1.4.8
+ NEW. Randomizer - 1 Tile Limit.
###################### v1.4.7
+ NEW. Fast and automatic "Reset W position" before "Scale to" procedure.
- Improved. "Reset W position" removed from "Scale to" right click.
###################### v1.4.6
- Fix. Undo UV transform was broken.
###################### v1.4.5
- Fix. Add Unwrap button errors.
###################### v1.4.4
- Fix. Randomizer wrong vertices selection.
###################### v1.4.3
+ NEW. AutoSelect option. Automatically grow selection to UV Shells before transform.
+ NEW. Break buttons is back again.
- Improved. Modes now only for Randomizer.
###################### v1.4.2
- Fix. Toolbar button now pressed if dialog is opened.
- Fix. Primitives re-enabled :) errors fixed. I hope so.
###################### v1.4.1
- Fix. Only poly or mesh now supported. No primitives or splines, to prevent some errors.
- Fix. UI lock behavior.
- Fix. DestroyDialog bug and crash in max2017.
###################### v1.4
+ NEW. Modes radiobuttons.
+ NEW. Polygons Mode.
+ NEW. Auto break selected polygons in Polygons mode. Break button removed.
+ NEW. Auto add "Turn to Poly" modifier if object is not EditablePoly.
+ NEW. Randomizer settings reset by right click on "Randomize" button. Reset button removed.
+ NEW. Optimized prevent freeze on heavy calculations.
- Fix. Unwrap will be added only if one object is selected.
###################### v1.3
- Fix. FlipU and FlipV randomizer was broken.
- Fix. Disable angle snap only in rotate operation.
- Fix. "Reset W fix" behavior.
- Fix. Some tootips and messages.
###################### v1.2.8
- Fix. Interactive UV transform memory leak.
###################### v1.2.7
- Fix. Redraw in randomizer now disabled. Speedup randomizer on small selections.
###################### v1.2.6
- Fix. Randomizer on mesh object was broken.
###################### v1.2.5
- Fix. Randomizer ram issue.
###################### v1.2.4
+ NEW. Scale U and V separately or both (by default).
###################### v1.2.3
+ NEW. Offset multiplier list. Useful to get higher precision UV offset.
+ NEW. Collapse Unwrap will select base object in modifier stack.
+ NEW. "Reset W fix" moved to "ScaleTo" Right Click.
###################### v1.2.2
+ NEW. Collapse Unwrap modifier.
- Fix. Add Unwrap while another modifiers are existed.
###################### v1.2.1
- Fix. Randomize on mesh error.
###################### v1.2
+ NEW. Stepped random mode for each transformation.
+ NEW. Randomize by geometry element option.
+ NEW. Automatically Add/Find unwrap at first start.
+ NEW. Settings saved: window position, scale to value, randomize settings
+ NEW. Reset W position of all mapping vertices when adding Unwrap by button. For correct Scale To function.
- Improved. Scale to now doesn't find different elements to speedup rescale process.
###################### v1.1
+ NEW. Scale to. Scale selected UV elements to realworld size.
+ NEW. Progress bar.
###################### v1.0
- Initial release.