3.50.01Beta
releaseDate – November 22, 2016
New Features:
V-Ray
Enable usage as an interactive production renderer (IPR)
Enable the resuming of bucket renders from raw .vrimg files
Enable the resuming of progressive rendersExperimental implementation of adaptive lights
Optimize GI rendering
V-Ray RT
Support for direct output to Oculus Rift and HTC Vive
Object picking in VFB
Enable Set focus distance in the VFB for the selected camer
V-Ray GPU
Aerial Perspective support
Support for matte materials shadow catcher
Support for the VRayStochasticFlakesMtl material
Initial implementation for on-demand mip-map texture in production rendering mode
Less CPU memory usage when rendering scenes with many textures
Less GPU memory usage when rendering scenes with many textures
Implement support for Render mask
Support for velocity render element
Better handling of geometry and materials updates during ActiveShade
Add Low GPU thread priority option
Support for additive mode of the VRayBlendMtl
Support for transparency for the layers of the VRayBlendMtl
Add support for VRayAtmosphere render element
Fixed differences in lighting between V-Ray RT CPU and GPU
Fixed differences in texture blending between V-Ray RT CPU and GPU
Support for Irradiance Map from file
Support for RenderID, ObjectID and MtlID render elements
Implement ground projection of VRayHDR
VFB
Implement hardware acceleration support for lens effects
VRay
MtlImplement Glossy Fresnel option
VRayMtl
Implement Glossy Fresnel option
VRayALSurfaceMtl
Include alSurface shader port for V-Ray in the installation
VRayProxy
Support for user property tags in the proxy file name
VRayScannedMtl
Add ability to capture and render the back lighting
VRayVolumeGrid
Add a render preset for Maya Fluids vdb
Support for Cap Mesh mode in V-Ray RT
остальное тут:
https://docs.chaosgroup.com/display/VRAYMAXBETA/3.50.01
https://labs.chaosgroup.com/index.php/rendering-rd/understanding-resumable-rendering/