Ну и нормальным списком то, что в Vray 3 SP1. То как-то в видео не все рассказали. =)
Build 3.10.01 (official) (November 2014)
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New features:
(*) V-Ray: Further optimizations for render speed;
(*) Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe;
(*) Support for point cloud rendering in 3ds Max 2015;
(*) Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI;
(*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone OpenGL application;
(*) Embree: Update to Embree 2.3;
(*) Embree: Proxies and instances can now be accelerated by Embree;
(*) V-Ray: Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI;
(*) V-Ray: Embree can now accelerate hair rendering for Ornatrix and HairFarm;
(*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions;
(*) V-Ray: When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values);
(*) V-Ray RT: Support for Carbon Scatter;
(*) V-Ray RT: Support for the V-Ray VFB for ActiveShade session;
(*) V-Ray RT CPU: Support for the VRayClipper object;
(*) V-Ray RT CPU: Support for Ornatrix and HairFarm rendering;
(*) V-Ray RT GPU: Support for using the light cache for GPU rendering;
(*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance);
(*) V-Ray RT GPU CUDA: Support for the nVidia Maxwell GPU architecture;
(*) V-Ray RT GPU CUDA: Support for the VRayFastSSS2 material;
(*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and HairFarm;
(*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene;
(*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window;
(*) VFB: Added highlight burn color correction to the VFB;
(*) VFB: Added "background image" color correction to the VFB;
(*) VFB: Added white balance color correction;
(*) VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI;
(*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing;
(*) VRayInstancer: Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems;
(*) VRayHDRI: Added image preview in the file open dialog;
(*) VRayHDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor;
(*) VRayScatterVolumeMtl: Greatly improved calculations; ability to use the light cache;
(*) VRayScannedMtl: Support rendering of scanned real-world BRDF materials;
(*) VRayProxy: Support for hair and particle instances;
(*) VRayProxy: Support for subdivision objects in Alembic files using OpenSubdiv;
(*) VRayLight: Disc light shape;
(*) VRayLight, VRayIES, VRaySun: Added parameters to control the diffuse and specular contributions separately;
(*) VRayLightSelect render element: Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights;
(*) VRayMtl: Added GGX BRDF model;
(*) VRayMtl: Added clip opacity mode option for faster rendering of trees etc;
(*) VRayMultiSubTex: Extended with new randomized modes for choosing colors;
(*) VRayVelocity render element: Added include/exclude list;
(*) ply2vrmesh: Added export options to export specified frames to separate files;
(*) ply2vrmesh: Added Alembic frame offset output to the files;
(*) ply2vrmesh: Added option to merge two or more .vrmesh files into one;
(*) vrimg2exr: Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own "part";
Modified features:
(*) V-Ray: Added an option to open the V-Ray messages window on error or warning only;
(*) V-Ray: Added by Object IDs selection method for Render mask;
(*) V-Ray: Added MaxScript access to the Trace sets include/exclude flag;
(*) V-Ray: Added %numPasses and %numSubdivs stamp keywords;
(*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting;
(*) V-Ray: Embree enabled by default;
(*) V-Ray: Improved render speed when not using any render elements;
(*) V-Ray: Light cache "Use for glossy rays" option is enabled by default;
(*) V-Ray: Optimized hair rendering in general;
(*) V-Ray: Reduced memory usage for hair and particles;
(*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout;
(*) V-Ray: The default GI methods are set to Brute force/Light cache;
(*) V-Ray: The default image sampler set to Progressive;
(*) V-Ray: The image sampler parameters rollout is unfolded by default;
(*) V-Ray: VFB is cleared always when doing network rendering with render mask;
(*) V-Ray RT: Improved refresh speed;
(*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler;
(*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry;
(*) VFB: Improved initialization speed of the History window when there are a lot of images in the history;
(*) VFB: The vfbControl MaxScript function returns values for the commands that have states;
(*) VFB: Made the History window compliant with the 3ds Max color theme;
(*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values;
(*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side;
(*) VRayClipper: More robust and faster algorithm is used;
(*) VRayDirt: Added "double sided" option;
(*) VRayDirt: The distribution parameter can now take negative values for more defined edges;
(*) VRayFastSSS2: Added opacity texture slot;
(*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair;
(*) VRayHDRI: Added MaxScript access to "coords" parameters;
(*) VRayLight: Added the ability to display the light name in the viewport;
(*) VRayLight: Somewhat faster sampling of rectangle lights;
(*) VRayMtl: Multiple layers of glass rendered with noise;
(*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer;
(*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name;
(*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified;
(*) VRayProxy: Same proxies are automatically instantiated;
(*) VRayProxy: Show proxy color set names in Vertex Color texture "Channel Name" list;
(*) VRayProxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object;
(*) VRayProxy: Support for Material ID channel when rendering with point clouds;
(*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout;
Bug fixes:
(*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) Progressive sampler: Fixed crash with region rendering and sample rate render element;
(*) Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling;
(*) Crashes with building the SD tree in specific scene;
(*) Render mask was not exported to .vrscene files;
(*) DR: X-Ref scenes were not transfered with DR option "Transfer missing assets";
(*) Fixed incorrect depth with camera motion blur for deep image output;
(*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012;
(*) Fixed unhandled exception error when rendering geometry imported from Revit;
(*) Fixed render crash with ProBoolean scene geometry;
(*) Fixed slow SD tree build on many-core machines;
(*) 3ds Max crashed with pressing "Last VFB" button when V-Ray RT is set for Production renderer;
(*) V-Ray: Fixed Embree crash on AMD machines;
(*) V-Ray: Fixed Embree crashes with specific scenes;
(*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree;
(*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers;
(*) V-Ray: Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry;
(*) V-Ray: Fixed imageSampler_renderMask_texmap MaxScript property name;
(*) V-Ray: Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects;
(*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light;
(*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result;
(*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled;
(*) V-Ray: Fixed tiled EXR clipping to half-float precision;
(*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found;
(*) V-Ray: MaxScript V-Ray ".imageSampler_normal_threshold" parameter's name was ".imageSamper_normal_threshold";
(*) V-Ray: Strand index was not returned to shaders (e.g. Ox Hair);
(*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly;
(*) V-Ray RT: Fixed progress window update;
(*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" < 1.0;
(*) V-Ray mesh exporter: Particle systems were not exported with the "Export all selected objects in a single file" option
(*) V-Ray Toolbar: Button were not working after 3ds Max Custom UI Layout load/reset;
(*) VFB: Edit boxes accept values without pressing enter;
(*) VFB: Fixed crash with Lens effects and active link to PDPlayer when an update occurs;
(*) VFB: Fixed lag when clicking between the VFB and other 3ds Max windows;
(*) V-Ray Bitmap to V-RayHDRI converter: Fixed error when converting bitmaps to tiled EXR;
(*) V-Ray Light Lister: Fixed an issue with light temperature;
(*) VRayBPTracer: Fixed calculation errors causing NAN results;
(*) VRayBPTracer: Fixed crash with particular scenes;
(*) VRayClipper: The clipper showed up with ambient occlusion;
(*) VRayClipper: The clipper affected objects from its Exclude list even when it is hidden;
(*) VRayClipper: There is ambiguous situation with instancing, rendering the last copy only;
(*) VRayColor: Color swatch and gamma were not displayed as Additional Params in the Slate material editor;
(*) VRayFastSSS2: Fixed crash when rendering the object has Dent texmap for displacement;
(*) VRayFur: Fixed fur placement on "Selected faces" for 3ds Max 2014/2015;
(*) VRayHDRI: EXR textures are always loaded as 32-bit floating point;
(*) VRayHDRI: Fixed crash with IFL input when saving in a material library;
(*) VRayHDRI: Fixed Crop/Place not working;
(*) VRayHDRI: Fixed overbright pixels occurring with specific texture values;
(*) VRayHDRI: The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB;
(*) VRayLight: Fixed incorrect rendering of Dome lights with scaling, they should not take it into account;
(*) VRayMtl: Fixed Self-illumination multiplier value not taken into account;
(*) VRayOSLTex: Fixed crash when used as environment texture;
(*) VRayPhysicalCamera: Tilt/Shift parameters were not reflected in the viewport when loading a scene;
(*) VRayProxy: Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box;
(*) VRayProxy: Fixed crash when opening a scene containing a proxy created from an empty group;
(*) VRayProxy: Fixed incorrect UVW coordinates with point clouds;
(*) VRaySkinMtl: Fixed textured scatter radiuses not taken into account;
(*) img2tiledexr: Alpha channel was created even if there was not such in the input image;
(*) img2tiledexr: Fixed wrong pixel aspect in the output image;