Vray 3 SP1

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На сайте c 21.05.2012
Сообщений: 740
Москва


Слив и перепродажа моделей

Дата выдачи:
06.08.2024 17:58:08


Пожизненный бан
спасибо разобрался, при переходе на адаптив сабдивижн появляются сабдивы для дофа камеры
На сайте c 03.12.2008
Сообщений: 517
DELETED

Build 3.10.03 (official) (12 January 2015)

==============

Modified features:

(*) V-Ray RT GPU: Added support for VertexColor texture;

(*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;

(*) VRayMetaball: Added support for MaxScript vector color source;

(*) VRayProxy: Force first map channel option disabled by default;

(*) .vrmesh viewer: Added a slider controlling the point size of particles;

(*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;

Bug fixes:

(*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;

(*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;

(*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;

(*) V-Ray RT: Added export of GI ambient occlusion parameters;

(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;

(*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;

(*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;

(*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;

(*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;

(*) VFB: Fixed crash caused by NaN output values with Curve color correction;

(*) VFB: Fixed wrong time stamp when loading images from history;

(*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;

(*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;

(*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;

(*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;

(*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;

(*) VRayProxy: Fixed crash with displacement when no vertex normals are present;

(*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;

На сайте c 24.06.2014
Сообщений: 4507

Вот блин, умельцы только от праздников отошли а тут очередной Апдейт smiley-shout.gif

Жду не дождусь :(

Активность: 0
На сайте c 02.07.2013
Сообщений: 16
Есть ли смысл вобще надеяться на скорое появление кряка к сп1 версии? На персии и пирсах пишут про какой то заговор и сознательные задержки выхода.
На сайте c 21.02.2007
Сообщений: 3130
Цитата Tsugaru:
Есть ли смысл вобще надеяться на скорое появление кряка к сп1 версии? На персии и пирсах пишут про какой то заговор и сознательные задержки выхода.

Бывает внегласное или оговоренное т.н. соглашение между производителями и пиратами, не выпускать лекарство в течении определенного времени. Пираты если с уважением относятся к команде разработчиков, то чтут пиратский кодекс и придерживают релиз ломанных версий :)

На сайте c 24.06.2014
Сообщений: 4507

Вместо каких-то там договоренностей с "крякерами" лучше-бы ввели какую-нить Freelance-Лицензию за ~300$. У меня в соседнем магазинчике V-Ray 3.0 стоит 42 тысячи Гривен (~1700$).

За такую-то сумму можно собрать солидный рабочий комп на базе 5820K smiley-biggrin.gif

На сайте c 14.01.2010
Сообщений: 1668
Минск
Цитата Earanak:
У меня в соседнем магазинчике V-Ray 3.0 стоит 42 тысячи Гривен (~1700$).

Ну, столько-то то он не стоитsmiley-biggrin.gif, там максимум 1000, да и к тому же до 15го 30% скидка у них, то есть, цена 750 евро, минус скидка 30%

Если прям хотите лицензию, напишите в тех поддержку и скажите, что так и так, продают по завышенной цене, можно ли напрямую оплатить

На сайте c 06.08.2013
Сообщений: 1895
Москва
со вторым враем также было, врезультате ломанули в середине года под старый макс.
На сайте c 31.05.2011
Сообщений: 75
Russia
Здравствуйте, подскажите, знающие люди, с какой версии 3-его VRay в нем присутствует BRDF GGX?
На сайте c 24.06.2014
Сообщений: 4507

G.U.T, GGX ввели начиная с версии "3.10.01" (Dec 10, 2014).

На данный момент самая акутальная версия "3.10.03" (Jan 19, 2015).

На сайте c 25.04.2008
Сообщений: 2481
ребята, кто-нить встречал народный SP1 ???
На сайте c 24.06.2014
Сообщений: 4507

GorillaZ, что-бы его 'встретить' нужно что-бы его кто-то 'сделал'. Scene-Релиза - нету. Народные умельцы с CGPersia/GFXDomain - уже отписывались что они не собираются ломать его в ближайшее время. CrazyMan тоже сказал что не будет SP1 ломать, и через 3 дня слил взломанную "3.00.08" версию.

Так что - либо внезапный Scene-релиз либо релиз в далеком будущем, от форумных крякеров.

На сайте c 16.07.2010
Сообщений: 1208

Подскажите, можно ли установить Vray 3.00.08 для 3ds max 2014, при установленом Vray 2.40.04 

На сайте c 14.01.2010
Сообщений: 1668
Минск

Мне хаос Груп бесплатно прислали 2.5 версию, которая работает под донглом третьей версии, чтобы при случае я могла работать на обоих.

Если речь о народном, то наверное, не сработает..

Кстати, готовится к выпуску новый релиз под 16й макс, так что скорей всего сразу после этого народный СП1 и выйдетsmiley-biggrin.gif

На сайте c 21.05.2012
Сообщений: 740
Москва


Слив и перепродажа моделей

Дата выдачи:
06.08.2024 17:58:08


Пожизненный бан

думаю нельзя, макс не сможет определить с какой версией вирея ему работать

нужно выбрать что то одно

На сайте c 28.01.2015
Сообщений: 35


Видать Вы так и ничего не уяснили с предыдущего бана.

Дата выдачи:
06.08.2024 17:58:08


Пожизненный бан
Цитата shizgara:
Бывает внегласное или оговоренное т.н. соглашение между производителями и пиратами, не выпускать лекарство в течении определенного времени. Пираты если с уважением относятся к команде разработчиков, то чтут пиратский кодекс и придерживают релиз ломанных версий :)

сори за глупые вопросы . но в чем написан вирей с++ ? или чет другое ?

и может в курсе какие именно файлы в нем отвечают за ограничение разрешения и за водяной знак в правом верхнем ?

у меня такое ощущение . что разрешение ставиться на автомате каким то врожденым пресетом который он на таких условиях рендерит . вот только где этот пресет сидит я не знаю 

На сайте c 31.01.2014
Сообщений: 230
Таганрог, Ростовская обл
Цитата Generasim:
Подскажите, можно ли установить Vray 3.00.08 для 3ds max 2014, при установленом Vray 2.40.04

а где можно скачать 3.00.08  для 2014 макса?я только 3.00.03 нашел

На сайте c 03.12.2008
Сообщений: 517
DELETED

Итак, вышла обнова(не народная):

Build 3.20.01 (official) (25 May 2015)

==============

New features:

(*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);

(*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;

(*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;

(*) V-Ray: Added button to open the V-Ray messages log window;

(*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;

(*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;

(*) V-Ray: MaxScript parameter to control the DMC random seed;

(*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);

(*) V-Ray: Provided tooltip descriptions for most of the renderer settings;

(*) V-Ray RT CPU: Support for VRayEnvironmentFog;

(*) V-Ray RT GPU: Added support for Composite map rendering;

(*) V-Ray RT GPU: Added support for displacement;

(*) V-Ray RT GPU: Added support for VRayMtl anisotropy;

(*) V-Ray RT GPU: Added UDIM tag support;

(*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine;

(*) V-Ray RT GPU: Initial support for texture baking;

(*) V-Ray RT GPU: Support for spherical panorama cameras;

(*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;

(*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction;

(*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;

(*) VRayProxy: Added Show whole mesh viewport display option;

(*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;

(*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;

(*) VFB: Added ability to load the render settings for an image from the history window;

(*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);

(*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;

(*) VRayFur: Faster rendering; can now be accelerated by Embree;

(*) Hair&Fur: Faster rendering; can now be accelerated by Embree;

(*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;

(*) VRayInstancer: Added parameters to control the random seed, render percentage;

(*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);

(*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;

(*) VRayOSLMtl: Added support for vray_subsurface() closure;

(*) VRayOSLMtl: Added support for vray_hair() closure;

(*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls;

(*) VRayHDRI: Added support for loading PNG grayscale with alpha images;

(*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;

(*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;

(*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;

(*) vrayspawner.exe can assign separate DR nodes to different processor groups;

Modified features:

(*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention";

(*) V-Ray: New default settings for the light cache;

(*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object;

(*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;

(*) V-Ray: The render mask on selected objects is intersected by VRayLights;

(*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;

(*) V-Ray: Added UI view switcher to the Global DMC sampler rollout;

(*) V-Ray: Changed the default motion blur duration value to 0.5;

(*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera;

(*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects;

(*) V-Ray: Simplified the "default" view of the light cache rollout;

(*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;

(*) V-Ray RT GPU: Cleaner glossy reflections from area lights;

(*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;

(*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;

(*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;

(*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;

(*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;

(*) VFB: Better contrast function that preserves the black and white points;

(*) VFB: The render region coordinates are stored normalized to the image size;

(*) VFB: The vfbControl MaxScript function supports loading of color correction files;

(*) VFB: The vfbControl MaxScript function does not cause the VFB to show anymore;

(*) VFB: The "Edit comment" window appears under the mouse cursor when shown;

(*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close"; 

(*) V-Ray Quick settings: Light cache's Pre-filter is no more affected;

(*) VRayCarPaint: Added max reflection depth control;

(*) VRayExposureControl: Added MaxScript access to the "active" and "processBG" options;

(*) VRayFastSSS2: Changed trace reflections to enabled by default;

(*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;

(*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;

(*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;

(*) VRayHDRI: Improved elliptical filtering;

(*) VRayLight: Simplify the interface options layout;

(*) VRayProxy: Instancing for Alembic meshes is enabled by default;

(*) VRayScatterVolumeMtl: Improved calculations;

(*) VRayToon: Added support for layers in the include/exclude list;

(*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;

(*) .vrmesh exporter: Added support for VRayInstancer when "Export each mesh to separate file" option is selected;

(*) .vrscene exporter: The render state of objects is exported;

(*) Installer: Adding exceptions for applications and ports to the firewall;

(*) Lens analyzer: Added ability to generate texture for physical camera distortion map;

(*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files;

Bug fixes:

(*) V-Ray: Creating VRayFur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation;

(*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions;

(*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material;

(*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree;

(*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree;

(*) V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR;

(*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked;

(*) V-Ray: Fixed artifacts when rendering hairs with Embree;

(*) V-Ray: Fixed some of the quad menu items registering more than once;

(*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset;

(*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes;

(*) V-Ray: Standard 3ds Max materials were not rendering with VRayOverrideMtl;

(*) V-Ray: Writing output with the "Separate render channels" can be interrupted;

(*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling;

(*) VRayPhysicalCamera: Fixed wrong physical camera distortion when distortion map is used;

(*) VRayMtl: Fixed wrong shadows with opacity of VRayMtl in VRay2sidedMtl in VRayBlendMtl;

(*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions;

(*) V-Ray RT: Added support for animated UVW coordinates;

(*) V-Ray RT: Animation frames were duplicated;

(*) V-Ray RT: Changing map channels during Active Shade was not re-exported;

(*) V-Ray RT: Divide shading subdivs was not exported;

(*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes;

(*) V-Ray RT: Fixed crash when VRayLight has Bercon Noise or Bercon Wood texture;

(*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated;

(*) V-Ray RT: Fixed incorrectly exported material names starting with digits;

(*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer;

(*) V-Ray RT: Fixed some of the messages in the console appearing on the same line;

(*) V-Ray RT: Fixed VFB occasionally freezing during rendering;

(*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off;

(*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene;

(*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled;

(*) V-Ray RT: Removed unnecessary displaced mesh re-exports;

(*) V-Ray RT: Rendering stops after VRayMtl Displace weight is changed;

(*) V-Ray RT: Texmap animation was not exported when the texmap was attached to VRayDisplacementMod or Output map;

(*) V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRayMtlSelect is used in production rendering;

(*) V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern;

(*) V-Ray RT: The Generate caustics option in VRayWrapperMtl was not exported;

(*) V-Ray RT: The Lock noise pattern option was not exported properly;

(*) V-Ray RT: The SSS2 render element was not exported;

(*) V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off;

(*) V-Ray RT: VRayLight with Composite map was rendered black when base layer transparency was 0.0;

(*) V-Ray RT: VRayLightMtl was always emitting on back side;

(*) V-Ray RT: VRayProxy was rendering with frames offset in ping-pong playback mode;

(*) V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used;

(*) V-Ray RT CPU: The VRayEdgesTex Hidden edges option was ignored;

(*) V-Ray RT GPU: Added support for procedural textures attached to VRayLights;

(*) V-Ray RT GPU: Camera vignetting is applied on directly visible VRayLights in the Alpha channel;

(*) V-Ray RT GPU: Fixed crash when restarting the rendering session;

(*) V-Ray RT GPU: Fixed crash with VRayFastSSS2;

(*) V-Ray RT GPU: Fixed rendering of VRayFastSSS2 in the VRayLightSelect render element;

(*) V-Ray RT GPU: Fixed wrong refraction rendering with VRayVRmatMtl;

(*) V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness;

(*) V-Ray RT GPU: Instanced dome lights with different transformations render wrong;

(*) V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting;

(*) V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light;

(*) V-Ray RT GPU: VRayLight direct light was clamped with Max ray intensity value;

(*) V-Ray RT GPU: VRayLights did not appear in VRaySelfIllumination render element;

(*) VFB: Curve color correction control is not updated when loading from file;

(*) VFB: Fixed messed image when switching from large image to a smaller one during comparison;

(*) VFB: No color corrections are applied in saved render output file;

(*) VFB: Some color correction parameters' values were not resetting;

(*) VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is "Render elements only";

(*) V-Ray Quick settings: Fixed issue preventing the loading of custom presets;

(*) Hair&Fur: Fixed wrong color of VRayHairInfoTex in VRayMtl on motion blurred hairs;

(*) Hair&Fur: Fixed occasionally wrong shading results (-1.#IND);

(*) VRay2SidedMtl: Fixed rendering black with "multiply by front diffuse" in certain situations;

(*) VRayClipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT;

(*) VRayDirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled;

(*) VRayFastSSS2: Fixed a crash when rendering with Object-based illumination map;

(*) VRayHairMtl: Wrong shading results when blended with VRayBlendMtl;

(*) VRayHDRI: Interpolation and filtering options are not working if "Clear cache on render end" is enabled;

(*) VRayIES: Fixed a crash on VRayIES color temperature change with disabled viewport shading;

(*) VRayInstancer: Cancelling a render during "Updating instances" causes a crash at the end of the render;

(*) VRayLensEffects: Glare mask was not working when using DR through network rendering jobs;

(*) VRayMetaball: Animated parameters of the VRayMetaball object do not update the preview in the viewport;

(*) VRayMetaball: Changing Particle inputs for VRayMetaballs via MaxScript doesn't refresh in UI automatically;

(*) VRayMtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0;

(*) VRayMtl: Fixed GTR/GGX invalid results with glossiness value of 1.0;

(*) VRayMtl: The "Affect channels" option for refraction doesn't work when dispersion is enabled;

(*) VRayOrnatrixMod: Fixed a crash when using Bitmap texture with .ifl sequence for Thickness map in Render settings;

(*) VRayOrnatrixMod: Ox Render Settings were not applied to the exact group specified in the modifier;

(*) VRayOSLMtl/VRayOSLTex: Fixed the tab order for shader parameters controls;

(*) VRayPhysicalCamera: Camera tilt parameters are not properly updated in the viewport for hidden cameras;

(*) VRayProxy: Slow import of proxy meshes with the weld option on;

(*) VRayVRmatMtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel;

(*) .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images;

(*) ply2vrmesh: Fixed conversion of PRT files with many particles;

На сайте c 14.01.2010
Сообщений: 1668
Минск
Charlyxxx, о, наконец-то, а то 16й макс не могла поставитьsmiley-yahoo.gif
На сайте c 25.12.2012
Сообщений: 59
Sanfura, а вы нашли где скачать-то можно?
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