3.40.03
Official releaseDate – August 30, 2016
Modified Features
VRayVolumeGrid
- Added channel data interval information to the cache info
- Create default lights for the GPU preview if there are none
- Rename "Analytic" scattering to "Approximate"
Bug Fixes
V-Ray
- 3ds Max was crashing when switching focus to it with a radio button active
- Fixed rendering slowdown on the main machine with DR since 3.40.01
- Enabled back running on Windows XP
- It was possible to add empty servers addresses for DR
V-Ray RT
- Color mapping "Affect background" was not exported
- Crash with Ornatrix hairs placed on top of VRayDisplacementMod
- Region rendering with DR was very slow during ActiveShade
V-Ray RT GPU
- Enabled back VRayTriplanarTex for bump, since 3.40.01
- Misplaced bump map with UDIM tiling
- VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump
VRayColor2Bump
- Bump effect was offset
VRayProxy
- Preview meshes were not loading when opening scenes with XRef scenes in them
VRayVolumeGrid
- Crash when deleting a light that is excluded in the GPU preview list
- Crash when loading a cache while RT is running
- Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches
- Using Self-illumination, results were different according to number of rendering cores