Вышла новая версия V-Ray 5 Build 5.10.00
Описание https://www.chaosgroup.com/vray/3ds-max/whats-new
Видео:https://www.youtube.com/watch?v=fFpmb8j3QME
Build 5.10.00
Official Release, Update 1
Date 23 Feb, 2021
New features
V-Ray
Progressive caustics mode;
V-Ray GPU
Light cache calculated on GPU;
Add support for blending the sun with the horizon with the Improved sky model;
New VFB
Layers masking based on Cryptomatte, integer and color render elements data;
Add stamp layer support;
Custom White Balance support for color picker and tint;
Support for animated sequences for Background layer using <frameNum> tag;
Add an option to bake the RGB primaries conversion;
Add horizontal/vertical offset for Background layer;
History render settings loading and comparing;
Image Info for the history images;
Save color corrections to a LUT file;
Chaos Cosmos
Add support for Chaos Cosmos assets within 3ds Max;
VRayMtl
New translucency modes for based on VRayScatterVolume;
VRayAO
Add a render element for ambient occlusion;
VRayBackToBeauty
A render element that expands to the render elements needed for back to beauty compositing;
VRayCoat/VRaySheen
Render elements for compositing with VRayMtl's Coat and Sheen layers;
VRayDenoiser/vdenoise.exe
Integrate the Intel Open Image Denoiser;
VRayInstancer
Support for Thinking Particles as source;
VRayLight
Add support for additive dome lights;
Add "Occlude other lights" option;
.vrscene exporter
Export all camera objects to vrscene;
Add options to archive and compress scenes with their assets;
V-Ray Camera Lister
Add a lister tool to manage scene cameras;
V-Ray Material Library browser
Add a tool for adding custom materials to the local library;
Modified features
V-Ray
Improve VRayMtl's representation in the viewport;
Option to render the Physical Material as VRayMtl;
Preserve opacity, bump and refraction with Override material;
V-Ray GPU
Rounded corners support with Out-Of-Core geometry
Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
Support for VRayFastSSS2 with Out-Of-Core geometry
Support for VRayALSurfaceMtl with Out-Of-Core geometry
Support for VRayClipper with Out-Of-Core geometry
Add support for normal maps in world space
V-Ray GPU/Chaos Cloud
Support for Forest Color's Tint mapped by a texture;
Support for tyFlow instances rendering;
VRayCryptoMatte
Support for Multi/Sub-object materials;